Launch Schedule
The official Steam announcement reports that Early Access begins on November 17, 2026, at approx 10AM UTC. In other time zones the post gives approx 5AM EST and 9PM AEDT. The demo version will be taken down around an hour before the Early Access rollout. The removal is scheduled for approx 9AM UTC, which corresponds to 4AM EST and 8PM AEDT on November 17.
Mobile Platforms
The upcoming launch is restricted to Steam, while mobile editions will arrive at a later stage. Dedicated mobile builds for Android and iOS are planned to follow in 2027.
Save Files
Existing player progress carries over directly into the Early Access build. Profiles connected to Melvor Cloud will sync progress automatically without manual intervention. Offline players continuing on the identical device also retain their progress without needing extra steps. For an extra local backup, the post suggests the Copy save string option in the game’s save menu, with the text kept somewhere on the computer.
New Skills
The update unlocks 3 new skills, namely Astrology, Herblore, and Agility. Skill progression expands with the level cap raised to 99 along with matching content. Players can also unlock 4 new Mastery Guild ranks. The post also lists 1,000+ new items and 100+ new monsters. Pets join the game as well. The main storyline continues with Act 2.
Skill Mechanics
Astrology grants permanent bonuses to every skill alongside special content unlocks. Herblore enables brewing consumable potions for every skill that increase in potency at higher tiers. Agility trains techniques that open unique content around the game, plus utility gear to equip for select non-combat skills. The developers noted that these skill additions help alleviate community pain points surrounding Ranged ammo and Rune production.
Interface Updates
Players can toggle a legacy sidebar option to inspect all skill levels simultaneously. Hovering over equipment displays improved item statistics and direct comparisons against equipped loadouts. An optional setting allows characters who overlevelled experience to reset back to level 60. Select early game skills receive buffs aimed at GP gain, the money making side of the early game. Additional user interface touch-ups aim to refine visual contrast, readability, and information display.
Launch Notes
More specific changes based on demo feedback will be listed in the patch notes on launch day. The development team indicated that while substantial feedback is planned for implementation, certain revisions may take longer than others. An Early Access roadmap is slated for release around 1 week following the game launch. This upcoming roadmap will provide rough timing indications for upcoming mobile releases, future skills, and the path toward version 1.0. Regular updates are planned to address feedback, bug fixes and everything in between.
Build Comparison
The following comparison summarizes accessible features in our extracted demo data alongside announced Early Access capabilities.
| Feature | Demo Build (26316041) | Early Access (Announced) |
|---|---|---|
| Skill Level Cap | Level 60 | Level 99 |
| Skills | 22 accessible (3 locked: Astrology, Herblore, Agility) | 25 skills |
| Story & Quests | 8 quests (Act 1) | Act 2 |
| Items in Data | 664 items | 1,800+ items |
| Monsters in Data | 155 monsters | 150+ monsters |
| Pets | 0 accessible | 25 pets |
| Combat Areas & Dungeons | 67 combat areas, 0 dungeons | Expanded areas & dungeons |
| Spell Books | 1 accessible (2 locked) | 3 spell books |
| Prayers | 19 accessible (22 locked) | 41 prayers |
| Mastery Guild Categories | 2 accessible (4 locked) | 6 categories |
Sources
Official Steam announcement, 12 November 2026 (Althalus)
