Pillar Guide•

Melvor Idle 2 Progression Guide

Melvor Idle 2 progression guide covering skill gathering and production loops, quest milestones, equipment tiers, and combat areas.

Green Mangroves area in Melvor Idle 2

Melvor Idle 2 character skills are capped at level 60 in the demo build.

Players can consult our beginners guide and interactive skills overview to inspect baseline mechanics before advancing through level tiers.

Early Priorities

Chopping Normal Tree yields Normal Log for Firemaking and creates Arrow Shaft through Fletching.

Advancing Woodcutting unlocks Oak Tree at level 5, Willow Tree at level 25, Teak Tree at level 35, and Maple Tree at level 45.

Mining Stone unlocks at level 1 and Copper Ore at level 5 in Mining.

Smelting Copper Bar requires level 5 Smithing, while Iron Bar unlocks at level 10.

Mining also yields Iron Ore at level 10 and Coal at level 25.

Mining unlocks Silver Ore at level 18 and Mithril Ore at level 35.

Catching raw food in Shallow Pools at level 1 and Calm Shallows at level 6 provides early cooking ingredients.

Cooking Shrimp requires level 1 Cooking, while Sardine unlocks at level 6.

Advancing cooking unlocks Herring at level 12, Beef at level 10, and Chicken at level 15.

Cooking Lobster requires Cooking level 44.

Pickpocketing the Citizen target in Thieving requires level 1 and yields early Gold Pieces.

Targeting the Thug unlocks at level 5, while Farmer requires level 25.

Consult our dedicated money making guide to identify high-yield actions as gathering skills advance.

Production Loops

Planting Potato unlocks at level 1 Farming, while Onion requires level 5.

Cabbage and Tomato are locked in the demo build.

Ranching Sheep unlocks at level 1, while Chicken unlocks at level 5 and Cow unlocks at level 15.

Crafting Leather allows manufacturing Leather Boots at level 3, Leather Cowl at level 5, and Leather Chaps at level 9.

Crafting creates Silver Topaz Ring at level 18.

Combining Arrow Shaft with feathers creates Headless Arrows.

Attaching Stone Arrowtips produces Stone Arrows at level 1 Fletching.

Crafting Air Rune requires level 1 Runecrafting, while Mind Rune also unlocks at level 1.

Water Rune unlocks at level 5, Earth Rune at level 10, and Fire Rune at level 20.

Advancing Runecrafting unlocks Chaos Rune at level 25, Body Rune at level 35, and Death Rune at level 45.

Runecrafters weave Basic Wizard Hat at level 1 and Adept Wizard Hat at level 10.

Quest Roadmap

Act 1 features eight narrative quests.

The first quest, Pointy Preparation, asks you to hand in 24 Stone Arrows and defeat 3 Archery Target enemies.

Completing Pointy Preparation awards 150 Stone Arrows, 50 Shrimp, and 1000 Gold Pieces.

The second quest, Fishin’ for Trouble, requires handing in 3 Copper Sword, catching 15 Raw Sardine, and eliminating 5 Golbin Ambusher foes.

Completing Fishin’ for Trouble grants 100 Copper Bar and 2500 Gold Pieces.

The third quest, Boarish Bonfire, requires handing in 50 Mackerel Bait, catching 15 Raw Trout, and defeating 1 Enraged Boar.

Defeating the Enraged Boar completes the combat step of Boarish Bonfire.

Completing Boarish Bonfire awards 150 Trout, 15 Bird Nest, 15 Geode, 5 Oak Tree Seed, and 5000 Gold Pieces.

The fourth quest, Misty Reconnaissance, requires handing in 6 Climbing Hook, 3 Climbing Gloves, 3 Climbing Boots, 3 Climbing Rope, and 3 Climbing Harness.

Completing Misty Reconnaissance awards 250 Leather, 250 Iron Bar, 250 Steel Bar, and 10000 Gold Pieces.

The fifth quest, Rocky Rumble, requires crafting 1 Sulfur Protection Gloves, handing in 25 Volatile Fire Rune, killing 5 Grumpy Golem, and crafting 10 Canyon Support.

Completing Rocky Rumble awards 500 Coal, 500 Rune Essence, 150 Uncut Topaz, 150 Uncut Sapphire, and 12500 Gold Pieces.

The sixth quest, Dungeon Breakout, tasks players with handing in 10 Silver Bar and cutting Fortress Wall.

Completing Dungeon Breakout awards 250 Oak Log, 200 Willow Log, and 15000 Gold Pieces.

The seventh quest, Tree Trimming, demands handing in 5 Strawberry Cake, killing 1 Tainted Treant, and burning Treant Remains 25 times.

Completing Tree Trimming awards 100 Strawberry Cake, 20 Bird Nest, and 17500 Gold Pieces.

The eighth quest, In the Thick of It, requires burning 3 Braziers, cutting Fort Gate, and defeating 1 Ringleader.

Completing In the Thick of It awards 100 Banana Pancake, 1000 Mithril Javelin, 1500 Air Rune, 1500 Water Rune, 1500 Earth Rune, 1500 Fire Rune, 750 Chaos Rune, and 40000 Gold Pieces.

Review the comprehensive walkthrough on our dedicated quests guide for complete task breakdowns and material preparation checklists.

Equipment Tiers

Stone equipment represents the baseline melee tier, requiring level 1 in Attack and Defence.

The Stone Sword equips at level 1 Attack, while the Stone Mallet equips at level 1 Attack and grants 45 Melee Strength Bonus.

Equipping Stone Platebody requires level 1 Defence and provides 4 Stab Defence Bonus.

Copper weaponry and armour unlock at level 10 across Attack and Defence.

The Copper Sword requires level 10 Attack and provides 16 Melee Strength Bonus.

Wielding a Copper 2H Sword demands level 10 Attack and contributes 42 Melee Strength Bonus.

Equipping Copper Platebody requires level 10 Defence and provides 13 Stab Defence Bonus.

Iron equipment unlocks at level 20 across Attack and Defence.

The Iron Sword requires level 20 Attack and provides 20 Melee Strength Bonus.

Upgrading to an Iron 2H Sword requires level 20 Attack and raises Melee Strength Bonus to 46.

Equipping Iron Platebody requires level 20 Defence and provides 23 Stab Defence Bonus.

Smelting Iron Bar enables smithing Iron Sword, Iron Platebody, and Iron Boots.

Steel equipment unlocks at level 30 in combat proficiencies, including Steel Sword and Steel Platebody.

The Steel Sword requires level 30 Attack and provides 24 Melee Strength Bonus.

Transitioning to a Steel 2H Sword demands level 30 Attack and yields 48 Melee Strength Bonus.

Equipping Steel Platebody requires level 30 Defence and provides 33 Stab Defence Bonus.

Mithril equipment unlocks at level 40, including Mithril Sword and Mithril Platebody.

The Mithril Sword requires level 40 Attack and provides 28 Melee Strength Bonus.

Equipping Mithril Platebody requires level 40 Defence and provides 43 Stab Defence Bonus.

Adamant equipment unlocks at level 50, including Adamant Sword and Adamant Platebody.

The Adamant Sword requires level 50 Attack and provides 32 Melee Strength Bonus.

Equipping Adamant Platebody requires level 50 Defence and provides 53 Stab Defence Bonus.

Smelting Adamantite Bar allows crafting Adamant Sword and Adamant Platebody.

Review our dedicated equipment guide and style-specific gear walkthroughs to plan optimal loadout transitions.

Combat Zones

Golbin Forest contains 5 enemies including Golbin and Golbin Scout.

Enemies like Golbin and Golbin Scout carry level 1 combat rating and drop Bone.

Corrupted Farmlands features Enraged Boar at combat level 8 and Giant Chicken at combat level 7.

Green Mangroves features Mangrove Strider at combat level 26 and Bug Swarm at combat level 32.

Misty Thicket features Tainted Treant at combat level 35 and Mind Golbin at combat level 2.

Mind Golbin drops Bone, Air Rune, Mind Rune, Unpowered Orb, and Basic Wizard Hat.

Hobgolbin Camp requires defeating 15 Hobgolbin to unlock.

Conquering Hobgolbin Camp rewards the Hobgolbin Chest.

Clearing dungeons repeatedly fulfills unlock prerequisites for advanced general shop enhancements.

Use our interactive combat simulator to verify victory probabilities before undertaking challenging boss encounters.

Combat Triangle

Melee holds an advantage over Ranged, granting 10% Increased maximum hit and 15% Increased resistance against ranged adversaries.

Ranged holds an advantage over Magic, conferring 10% Increased maximum hit and 15% Increased resistance.

Magic holds an advantage over Melee, delivering 10% Increased maximum hit and 15% Increased resistance.

Conversely, fighting at a triangle disadvantage reduces player maximum hit by 10% and lowers resistance by 15%.

The combat guide has the full combat triangle table.

Prayer Milestones

Activating prayers consumes Prayer Points on player or enemy combat turns.

Burying standard Bone yields 1 Prayer Points per bury action.

Burying Big Bone grants 6 Prayer Points per item.

Big Bone drops from Hobgolbin, Giant Chicken, Harpy, and Dire Wolf.

Burying Magic Dust grants 8 Prayer Points.

Magic Dust drops from Will O Wisp and Spirit Stag.

Burying Small Dragon Bone grants 80 Prayer Points per item.

Burning Blessed Log requires level 37 Firemaking and awards 27 base experience.

Burning Blessed Oak Log requires level 50 Firemaking and awards 70 experience.

Reaching level 1 unlocks defensive prayers like Guard providing +10 Stab Defence Bonus.

Characters begin with one combat prayer slot available during battles.

Unlocking the second combat prayer slot requires reaching Prayer level 50.

The prayer guide lists every prayer with its level, cost and bonuses.

Mastery Guild

Every skill in the Mastery Guild has its own task list, and each task belongs to a category that sets the points it gives. In the demo only the Novice and Easy categories are open, while Adept, Intermediate, Hard and Expert are demo-locked. Early tasks include skill level goals such as “Reach Cooking level 10” and “Reach Cooking level 30”. Apprentice Chef, the second Cooking rank, gives +10% Cooking XP, and the bonus of the third rank reads “Coming Soon” in the game data. The table lists every skill’s ranks, the share of Mastery points each rank needs and the rank bonuses.

Mastery Guild Ranks by Skill
SkillRanks & ThresholdsPoints by CategoryRank Bonuses
Cooking Initiate(0%)
Apprentice Chef(40%)
Journeyman Chef(60%)
Novice: 21 pts (21 tasks)Easy: 42 pts (21 tasks)
Apprentice Chef:+10% Cooking XP
Journeyman Chef:Coming Soon
Crafting Initiate(0%)
Apprentice Crafter(40%)
Journeyman Crafter(60%)
Novice: 22 pts (22 tasks)Easy: 34 pts (17 tasks)
Apprentice Crafter:+10% Crafting XP
Journeyman Crafter:+1 base quantity of Leather Tanning gained from Crafting
Firemaking Initiate(0%)
Apprentice Firekeeper(40%)
Journeyman Firekeeper(60%)
Novice: 10 pts (10 tasks)Easy: 20 pts (10 tasks)
Apprentice Firekeeper:+10% Firemaking XP
Journeyman Firekeeper:+5% Output Doubling chance in Firemaking, +5% Input Preservation chance in Firemaking
Fishing Initiate(0%)
Apprentice Angler(40%)
Journeyman Angler(60%)
Novice: 18 pts (18 tasks)Easy: 40 pts (20 tasks)
Apprentice Angler:+10% Fishing XP
Journeyman Angler:+10% Output Doubling chance in Fishing, 25% Increased Special Item chance in Fishing
Herblore Initiate(0%)
Apprentice Herbalist(40%)
Journeyman Herbalist(60%)
Fletching Initiate(0%)
Apprentice Fletcher(40%)
Journeyman Fletcher(60%)
Novice: 19 pts (19 tasks)Easy: 38 pts (19 tasks)
Apprentice Fletcher:+10% Fletching XP
Journeyman Fletcher:+5% Output Doubling chance in Fletching, +5% Input Preservation chance in Fletching
Mining Initiate(0%)
Apprentice Miner(40%)
Journeyman Miner(60%)
Novice: 17 pts (17 tasks)Easy: 34 pts (17 tasks)
Apprentice Miner:+10% Mining XP
Journeyman Miner:+5% Output Doubling chance in Mining
Runecrafting Initiate(0%)
Apprentice Runecrafter(40%)
Journeyman Runecrafter(60%)
Novice: 13 pts (13 tasks)Easy: 26 pts (13 tasks)
Apprentice Runecrafter:+10% Runecrafting XP
Journeyman Runecrafter:+2 base quantity of Elemental Runes gained from Runecrafting
Smithing Initiate(0%)
Apprentice Smith(40%)
Journeyman Smith(60%)
Novice: 16 pts (16 tasks)Easy: 20 pts (10 tasks)
Apprentice Smith:+10% Smithing XP
Journeyman Smith:+5% Output Doubling chance in Smithing, +5% Input Preservation chance in Smithing
Woodcutting Initiate(0%)
Apprentice Woodcutter(40%)
Journeyman Woodcutter(60%)
Novice: 17 pts (17 tasks)Easy: 42 pts (21 tasks)
Apprentice Woodcutter:+10% Woodcutting XP
Journeyman Woodcutter:+10% chance to deal double damage to Trees & Bushes in Woodcutting
Farming Initiate(0%)
Apprentice Farmer(40%)
Journeyman Farmer(60%)
Novice: 19 pts (19 tasks)Easy: 42 pts (21 tasks)
Apprentice Farmer:+10% Farming XP
Journeyman Farmer:+50% product quantity for Compost Bins in Farming
Ranching Initiate(0%)
Apprentice Rancher(40%)
Journeyman Rancher(60%)
Novice: 25 pts (25 tasks)Easy: 50 pts (25 tasks)
Apprentice Rancher:+10% Ranching XP
Journeyman Rancher:+10% product doubling chance in Ranching
Hunting Initiate(0%)
Apprentice Hunter(40%)
Journeyman Hunter(60%)
Novice: 17 pts (17 tasks)Easy: 36 pts (18 tasks)
Apprentice Hunter:+10% Hunting XP
Journeyman Hunter:+5% Trapping chance in Hunting
Beastcrafting Initiate(0%)
Apprentice Beastcrafter(40%)
Journeyman Beastcrafter(60%)
Novice: 8 pts (8 tasks)Easy: 16 pts (8 tasks)
Apprentice Beastcrafter:+10% Beastcrafting XP
Journeyman Beastcrafter:+5% Output Doubling chance in Beastcrafting, +3% Input Preservation chance in Beastcrafting
Agility Initiate(0%)

Content Timeline

The unlock timeline organizes major unlocks across gathering skills, artisan recipes, equipment thresholds, spells, prayers, and store expansions.

Progression Unlocks Across Levels 1 to 60
BracketSkill ActionsKey EquipmentMagic & PrayerShop
Levels 1–9Levels 1–9
Normal TreeFlax BushOak Tree
Shallow PoolsCalm Shallows
StoneClayCopper Ore+1
CitizenThug
PotatoOnionPenril Herb+1
SheepChicken
Wild ChickenWild Cow
Normal Log
ShrimpSardineCheese+4
Stone SwordStone ArrowtipsStone Gloves+20
Leather VambracesBowstringLeather+7
Arrow ShaftHeadless ArrowsNormal Bow+3
Air RuneMind RuneAir Wand+6
Fur Camo HatFur Camo LegsFeathers Flax Basket+2
Sp:Air StrikeSp:Water StrikePr:GuardPr:EvadePr:ProtectPr:StrengthPr:Power
Levels 10–19Levels 10–19
Wood Debris
Quiet BendDock Waters
Stone DebrisSulfurIron Ore+2
Locked Thug ChestThug ChiefCooking Stall+1
WheatLettuceSourweed Herb+1
Cow
Greentail BirdBushland Rabbit
Oak Log
BeefHerringChicken+3
Copper PlatelegsCopper PlatebodyIron Bar+17
Pack of VialsBasic Small Bird CatcherLeather Body+12
Iron JavelinIron ArrowsIron Crossbow+3
Earth RuneEarth WandAdept Wizard Hat+3
Fur Trapping SatchelRabbit Foot NecklaceRabbit Oven Mitts+2
Sp:Earth StrikeSp:Fire StrikePr:WillPr:Piercing GuardPr:Protect Item
Levels 20–29Levels 20–29
Fortress WallDamaged Fortress WallAmbervine Bush+1
Pebble BankWindswept Shores
Coal
FishermanFarmerWizard Scholar
SugarcaneStrawberryMantalyme Herb
Bee
Green ButterflyThornback LizardBluetail Bird+1
Willow Log
TroutMackerelCake Base+6
Iron PlatebodySteel BarSteel Dagger+13
Hard Leather ChapsBasic Butterfly KitGlass Jar+7
Iron 2H CrossbowSteel ArrowsSapphire Bolts+2
Fire RuneFire WandChaos Rune+12
Crushed BoneTrackers Band IToadskin Trap Gloves+3
Sp:Air BoltSp:Water BoltSp:Earth BoltSp:Fire BoltPr:Tough SkinPr:Steel SkinPr:SwiftnessPr:Ward
Levels 30–39Levels 30–39
Treant RemainsFort GateTeak Tree
Rapid RunsPier Walk
Sapphire VeinMithril OreGold Ore
ChefLocked Ranchers ChestMarket Seed Stall+1
Willow TreeSunflowerGarlic+2
Pig
Wild BoarSwamp Snake
Teak LogBlessed LogSteel Lantern (Lit)+4
PikeSalmonSweet Dough+3
Steel Spear HeadSteel 2H SwordSteel Mallet+16
Empty LanternStudded Leather ShieldSilver Sapphire Ring+9
Willow BowWillow BoomerangSteel Spear+4
Air Wizard BottomsWater Wizard BottomsEarth Wizard Bottoms+10
Snakeskin Farm GlovesTrackers Band IISnake Fang Ring+4
Sp:Air BlastSp:Water BlastSp:Earth BlastSp:Fire BlastPr:Powerful StrengthPr:Broad PrecisionPr:Elemental Lore
Levels 40–49Levels 40–49
Maple Tree
Rocky ShoresShimmering Depths
Attuned EssenceAdamantite OreRuby Vein
RunecrafterBandit Fletcher
CornSuper CompostTeak Tree+2
Silkworm
Yellowtail BirdGreen ToadSteppes Rabbit+2
Maple LogMithril Lantern (Lit)
LobsterGlowfinLobster Sandwich+2
Mithril Spear HeadMithril 2H SwordMithril Mallet+16
Chainmail ShieldChainmail ChapsReinforced String+10
Mithril SpearMithril 2H CrossbowAdamant Arrows+5
Fire BattlewandDeath RuneAir Battlestaff+8
Green Toadskin ShieldToadskin AmuletCrushed Big Bone+7
Sp:Air WaveSp:Water WaveSp:Earth WaveSp:Fire WavePr:Piercing LightPr:Unyielding SpiritPr:Guidance
Levels 50–60Levels 50–60
Spikemoss ShrubMahogany Tree
Sea Edge
WizardForbidden LibraryBandit Woodcutter+2
Oxilyme HerbApple TreeSnape Grass+2
Elk
Wild WolfHarpySkull Butterfly
Mahogany LogBlessed Oak LogAdamant Lantern (Lit)
Sea BreamApple PancakeApple Pie
Adamant Spear HeadAdamant 2H SwordAdamant Mallet+3
Green Dragonhide LeatherElk Leather VambracesReinforced Butterfly Kits+1
Adamant SpearAdamant 2H Crossbow
Fire BattlestaffDust Wizard RobesSteam Wizard Robes+1
Spider Silk Trapping SatchelHarpy BowGreen Dragonhide Cowl+1
Sp:Air SurgeSp:Water SurgeSp:Earth SurgePr:Battleharden

Shop Upgrades

The first level-gated bank expansion, +20 Bank Slots, unlocks at Woodcutting level 20 for 5000 Gold Pieces.

The Alpha Bank Slots purchase provides 1650 Bank Space for 1 Gold Pieces.

The Battle Loadout purchase costs 10000 Gold Pieces and unlocks upon reaching level 10 in Attack, Ranged, and Magic.

Auto Eat 2 unlocks in the Combat Upgrades category upon reaching Hitpoints level 40 and completing 2 clears of the Venom Pit dungeon.

Auto Eat 2 increases the automatic eating health threshold by 5% and improves eating efficiency by 5%.

Consult our complete shop guide to inspect costs, requirements, and bonus stats for every available merchant upgrade.

Data: Numbers from the Melvor Idle 2 game files, Demo build 26316041