Pillar Guide•

Melvor Idle 2 Equipment Guide: Gear Slots, Styles & Upgrades

Melvor Idle 2 equipment guide detailing gear progression across equipment slots, three combat styles, artisan crafting pathways, and dungeon drops.

Adventurer armory with steel broadsword, recurve bow, and magic staff on weapon rack beside a full steel plate armor suit

Equipment slots include Weapon, Torso, Offhand, and Amulet across Melee, Ranged, and Magic combat encounters.

Artisan skills include Smithing, Crafting, Fletching, and Runecrafting.

Reviewing loadouts with our combat simulator helps determine optimal equipment selections for dungeon boss encounters.

Equipment Slots

A player’s base stat total is the sum over equipped items of item stats.

The Helmet slot accommodates head protection items like the Stone Helmet and Copper Helmet.

The Cape slot equips back items including the Dire Wolf Cloak.

The Amulet slot accepts jewellery such as the Silver Topaz Amulet and Treant Necklace.

The Ammo slot holds expendable ammunition including Stone Arrows, Copper Arrows, and Topaz Bolts.

The Weapon slot equips primary armaments across melee swords, ranged bows, and magic wands.

The Torso slot equips body armour like the Iron Platebody and Basic Wizard Robe.

The Offhand slot holds protective shields, defenders, or magic offhand items.

The Legs slot equips leg armour such as Steel Platelegs and Leather Chaps.

Characters possess two ring slots designated as Ring Slot 1 and Ring Slot 2.

Ring slots equip jewellery pieces including the Silver Ruby Ring and Bleed Avoidance Ring.

The Glove slot accepts handwear such as Copper Gloves and Basic Slayer Gauntlet.

The Boots slot equips footwear including Iron Boots and Basic Wizard Boots.

Combat Styles

Melvor Idle 2 features three primary combat styles designated as Melee, Ranged, and Magic.

Melee combat calculates base max hit using the Melee Strength Bonus stat.

Melee accuracy levels use the Attack skill.

Melee evasion levels use the Defence skill.

Melee weapons include Dagger, Sword, 2H Sword, Scimitar, Mallet, and Spear classifications.

A Copper 2H Sword requires level 10 Attack and grants 42 Melee Strength Bonus.

An Iron 2H Sword requires level 20 Attack and grants 46 Melee Strength Bonus.

A Steel 2H Sword requires level 30 Attack and grants 48 Melee Strength Bonus.

A Mithril 2H Sword requires level 40 Attack and grants 50 Melee Strength Bonus.

An Adamant 2H Sword requires level 50 Attack and grants 54 Melee Strength Bonus.

A Copper Shield grants 13 Slash Defence Bonus, while a Copper Defender grants 5 Slash Attack Bonus.

Ranged combat computes base max hit through the Ranged Strength Bonus stat.

Ranged accuracy levels use the Ranged skill.

Ranged armaments encompass Bow, Crossbow, 2H Crossbow, and Javelin types.

Topaz Bolts require level 20 Ranged and provide 20 Ranged Strength Bonus.

Sapphire Bolts require level 30 Ranged and provide 28 Ranged Strength Bonus.

Ruby Bolts require level 40 Ranged and provide 37 Ranged Strength Bonus.

Magic combat scales damage output from the Magic Damage Bonus and Spell Max Hit stats.

Magic accuracy levels use the Magic skill.

Magic weapons comprise Wand and Staff types.

An Air Wand, Water Wand, Earth Wand, and Fire Wand operate with an attack interval of 2700 milliseconds.

An Air Staff operates with an attack interval of 3300 milliseconds.

Best Melee Loadout by Level Bracket
Selection rule: Weapons are ranked by Melee Strength Bonus (missing counts as 0, ties broken by highest stance attack bonus). Armour and other slots are ranked by highest stance attack bonus, ties broken by the mean of the nine defence bonuses, among pieces whose every requirement is ≤ the bracket.
Level BracketWeapon (Melee Strength)Offhand (Melee Attack)Helmet (Melee Attack)Torso (Melee Attack)Legs (Melee Attack)Boots (Melee Attack)Gloves (Melee Attack)
Level ≤ 1
Stone Mallet+45 Melee Str
Stone Helmet+0 Melee Atk
Stone Platebody+0 Melee Atk
Stone Platelegs+0 Melee Atk
Stone Boots+0 Melee Atk
Stone Gloves+0 Melee Atk
Level ≤ 10
Copper Mallet+54 Melee Str
Copper Defender+5 Melee Atk
Copper Helmet+0 Melee Atk
Copper Platebody+0 Melee Atk
Copper Platelegs+0 Melee Atk
Copper Boots+0 Melee Atk
Copper Gloves+0 Melee Atk
Level ≤ 20
Iron Mallet+56 Melee Str
Iron Defender+8 Melee Atk
Iron Helmet+0 Melee Atk
Iron Platebody+0 Melee Atk
Iron Platelegs+0 Melee Atk
Iron Boots+0 Melee Atk

Skill Requirements

Stone armour requires level 1 Defence.

Copper plate armour demands level 10 Defence.

Iron plate armour requires level 20 Defence.

Steel plate armour demands level 30 Defence.

Mithril plate armour requires level 40 Defence.

Adamantite plate armour requires level 50 Defence.

The upgraded Adamant Platebody (u) demands level 53 Defence.

A Stone Sword requires level 1 Attack.

Copper weaponry requires level 10 Attack.

Iron weaponry requires level 20 Attack.

Steel weaponry requires level 30 Attack.

Mithril weaponry requires level 40 Attack.

Adamantite weaponry requires level 50 Attack.

The Normal Bow equips at level 1 Ranged.

The Oak Bow unlocks at level 10 Ranged.

The Willow Bow equips at level 20 Ranged.

The Maple Bow requires level 30 Ranged.

The Yew Bow equips at level 40 Ranged.

The Harpy Bow requires level 55 Ranged.

Leather armour requires level 1 Ranged.

Hard Leather armour requires level 20 Ranged and level 10 Defence.

Studded Leather armour requires level 30 Ranged and level 20 Defence.

Chainmail Body armour requires level 30 Defence and level 40 Ranged.

The Chainmail Body (u) requires level 33 Defence and level 43 Ranged.

The Basic Wizard Robe equips at level 1 Magic.

The Adept Wizard Robe requires level 20 Magic and level 10 Defence.

The Air Wizard Robe requires level 30 Magic and level 20 Defence.

The Water Wizard Robes (u) demand level 40 Magic and level 30 Defence.

The Dust Wizard Robe demands level 50 Magic and level 40 Defence.

The Steam Wizard Robe requires level 55 Magic and level 45 Defence.

The Basic Slayer Gauntlet requires level 20 Slayer.

The Dire Wolf Cloak demands level 55 Hitpoints.

Best Ranged Loadout by Level Bracket
Selection rule: Weapons and ammo are ranked by Ranged Strength Bonus (missing counts as 0, ties broken by highest stance attack bonus). Armour and other slots are ranked by highest stance attack bonus, ties broken by the mean of the nine defence bonuses, among pieces whose every requirement is ≤ the bracket.
Level BracketWeapon (Ranged Strength)Offhand (Ranged Attack)Helmet (Ranged Attack)Torso (Ranged Attack)Legs (Ranged Attack)Boots (Ranged Attack)Gloves (Ranged Attack)Ammo (Ranged Strength)
Level ≤ 1
Normal Bow+0 Ranged Str
Leather Shield+0 Ranged Atk
Leather Cowl+0 Ranged Atk
Leather Body+0 Ranged Atk
Leather Chaps+0 Ranged Atk
Leather Boots+0 Ranged Atk
Leather Vambraces+0 Ranged Atk
Stone Arrows+3 Ranged Str
Level ≤ 10
Copper Javelin+1 Ranged Str
Leather Shield+0 Ranged Atk
Leather Cowl+0 Ranged Atk
Leather Body+0 Ranged Atk
Leather Chaps+0 Ranged Atk
Leather Boots+0 Ranged Atk
Leather Vambraces+0 Ranged Atk
Copper Arrows+8 Ranged Str
Level ≤ 20
Iron 2H Crossbow+5 Ranged Str
Hard Leather Shield+0 Ranged Atk
Hard Leather Cowl+0 Ranged Atk
Hard Leather Body+0 Ranged Atk
Hard Leather Chaps+0 Ranged Atk
Hard Leather Boots+0 Ranged Atk
Topaz Bolts+20 Ranged Str

Artisan Pathways

Forging a Stone Sword requires level 1 Smithing and 2 Stone.

Forging a Stone Platebody requires level 5 Smithing and 5 Stone.

Forging a Copper Sword requires level 6 Smithing and 2 Copper Bar ingots.

Forging a Copper 2H Sword requires level 9 Smithing and 4 Copper Bar ingots.

Forging a Copper Platebody requires level 12 Smithing and 5 Copper Bar ingots.

Forging an Iron Sword requires level 11 Smithing and 2 Iron Bar ingots.

Forging an Iron 2H Sword requires level 15 Smithing and 4 Iron Bar ingots.

Forging an Iron Platebody requires level 20 Smithing and 5 Iron Bar ingots.

Forging a Steel Sword requires level 26 Smithing and 2 Steel Bar ingots.

Forging a Steel 2H Sword requires level 31 Smithing and 4 Steel Bar ingots.

Forging a Steel Platebody requires level 35 Smithing and 5 Steel Bar ingots.

Forging a Mithril Sword requires level 36 Smithing and 2 Mithril Bar ingots.

Forging a Mithril 2H Sword requires level 41 Smithing and 4 Mithril Bar ingots.

Forging a Mithril Platebody requires level 45 Smithing and 5 Mithril Bar ingots.

Forging an Adamant Sword requires level 46 Smithing and 2 Adamantite Bar ingots.

Forging an Adamant 2H Sword requires level 51 Smithing and 4 Adamantite Bar ingots.

Forging an Adamant Platebody requires level 55 Smithing and 5 Adamantite Bar ingots.

Crafting a Leather Body requires level 11 Crafting and 4 Leather.

Crafting Hard Leather Boots requires level 16 Crafting and 4 Leather.

Crafting a Hard Leather Body requires level 22 Crafting and 7 Leather.

Crafting Studded Leather Boots requires level 27 Crafting, 2 Leather, and 1 Iron Bar.

Crafting a Studded Leather Body requires level 35 Crafting, 5 Leather, and 4 Iron Bar ingots.

Fletching a Normal Bow requires level 1 Fletching, 2 Normal Log timber, and 1 Bowstring.

Fletching an Oak Bow requires level 15 Fletching, 2 Oak Log timber, and 1 Bowstring.

Fletching a Willow Bow requires level 30 Fletching, 2 Willow Log timber, and 1 Bowstring.

Fletching a Maple Bow requires level 45 Fletching, 2 Maple Log timber, and 1 Bowstring.

Combining 4 Stone Arrowtips and 4 Headless Arrows at level 1 Fletching yields 4 Stone Arrows.

Combining 4 Copper Arrowtips and 4 Headless Arrows at level 5 Fletching yields 4 Copper Arrows.

Combining 4 Iron Arrowtips and 4 Headless Arrows at level 10 Fletching yields 4 Iron Arrows.

Fletching Topaz Bolts requires level 13 Fletching, 1 Topaz, and 3 Headless Bolts.

Fletching Sapphire Bolts requires level 25 Fletching, 1 Sapphire, and 3 Headless Bolts.

Fletching Ruby Bolts requires level 45 Fletching, 1 Ruby, and 3 Headless Bolts.

Crafting an Air Wand requires level 1 Runecrafting, 1 Unpowered Orb, 12 Air Rune, and 6 Mind Rune.

Crafting a Water Wand requires level 5 Runecrafting, 1 Unpowered Orb, 12 Water Rune, and 6 Mind Rune.

Crafting an Earth Wand requires level 10 Runecrafting, 1 Unpowered Orb, 12 Earth Rune, and 6 Mind Rune.

Crafting a Fire Wand requires level 20 Runecrafting, 1 Unpowered Orb, 12 Fire Rune, and 6 Mind Rune.

Crafting an Air Staff requires level 25 Runecrafting, 1 Unpowered Orb, 16 Air Rune, 8 Mind Rune, and 1 Willow Log.

Crafting Basic Wizard Robes requires level 7 Runecrafting, 1 Wool, and 8 Rune Essence.

Crafting Air Wizard Robes requires level 33 Runecrafting, 5 Wool, and 24 Air Rune.

Best Magic Loadout by Level Bracket
Selection rule: Weapons are ranked by Magic Damage Bonus (missing counts as 0, ties broken by highest stance attack bonus). Armour and other slots are ranked by highest stance attack bonus, ties broken by the mean of the nine defence bonuses, among pieces whose every requirement is ≤ the bracket.
Level BracketWeapon (Magic Damage %)Offhand (Magic Attack)Helmet (Magic Attack)Torso (Magic Attack)Legs (Magic Attack)Boots (Magic Attack)Gloves (Magic Attack)
Level ≤ 1
Air Wand+0% Magic Dmg
Basic Wizard Hat+0 Magic Atk
Basic Wizard Robe+0 Magic Atk
Basic Wizard Boots+0 Magic Atk
—
Level ≤ 10
Air Wand+0% Magic Dmg
Basic Wizard Hat+0 Magic Atk
Basic Wizard Robe+0 Magic Atk
Basic Wizard Boots+0 Magic Atk
—
Level ≤ 20
Air Staff+15% Magic Dmg
Adept Wizard Hat+0 Magic Atk
Adept Wizard Robe+0 Magic Atk
Adept Wizard Boots+0 Magic Atk

Dungeon Rewards

The Hobgolbin Camp dungeon rewards players with 1 Hobgolbin Chest and 100 Gold Pieces upon clearing.

The Hobgolbin Chest can drop the Silver Bar, Willow Bow, and Hobforge Gloves.

The Hobforge Gloves sell for 1574 GP to vendor merchants.

The Harvest Farm dungeon rewards 1 Harvest Farm Chest and 150 Gold Pieces upon victory.

The Harvest Farm Chest yields the Fire Staff, Lettuce Seed, and Wheat Seed.

The Venom Pit dungeon rewards 1 Venom Chest and 320 Gold Pieces.

The Venom Chest yields the Maple Bow, Yew Bow, and Mithril Arrows.

Geode containers from Mining yield Stone and Coal.

Bird Nest containers from Woodcutting yield Potato Seed and Onion Seed items.

Eagle Nest containers yield Wheat Seed and Corn Seed.

Slayer Equipment

The Silver Topaz Ring sells for 97 GP to merchants.

The Silver Ruby Ring grants 10 Slash Defence Bonus.

The Silver Sapphire Amulet provides 40 Defensive Defence Bonus.

The Silver Ruby Amulet provides 40 Slash Defence Bonus.

The Basic Slayer Gauntlet costs 12067 Slayer Coins in the Slayer shop.

Purchasing the Basic Slayer Gauntlet requires completing 15 Slayer tasks and reaching level 20 Slayer.

The Dire Wolf Cloak drops from Dire Wolf monsters.

Dire Wolf monsters possess combat level 55.

The Dire Wolf Cloak requires level 55 Hitpoints and grants 25 Slash Defence Bonus.

The Treant Necklace drops from Willow Treant monsters.

Willow Treant monsters have combat level 54.

The Treant Necklace provides 10 Accurate Defence Bonus.

Set Bonuses

Equipment set bonuses activate when wearing a specified number of matching gear pieces from a collection. Equipping at least 3 pieces of the Air Wizard set provides a 2% rune preservation chance for Air Magic Spells. Upgraded versions such as the Air Wizard (u) set increase the rune preservation bonus to 3% when wearing 3 matching pieces.

Equipment Set Bonuses & Synergies
Set NameIncluded PiecesRequired PiecesSet Bonus
Air Wizard3 Pieces+2% Rune cost Preservation chance for Air Magic Spells only
Air Wizard(u)3 Pieces+3% Rune cost Preservation chance for Air Magic Spells only
Water Wizard3 Pieces+2% Rune cost Preservation chance for Water Magic Spells only
Water Wizard(u)3 Pieces+3% Rune cost Preservation chance for Water Magic Spells only
Earth Wizard3 Pieces+2% Rune cost Preservation chance for Earth Magic Spells only
Earth Wizard(u)3 Pieces+3% Rune cost Preservation chance for Earth Magic Spells only
Fire Wizard3 Pieces+2% Rune cost Preservation chance for Fire Magic Spells only
Fire Wizard(u)3 Pieces+3% Rune cost Preservation chance for Fire Magic Spells only
Dust Wizard3 Pieces+3% Rune cost Preservation chance for Air Magic Spells only; +3% Rune cost Preservation chance for Earth Magic Spells only
Dust Wizard(u)3 Pieces+4% Rune cost Preservation chance for Air Magic Spells only; +4% Rune cost Preservation chance for Earth Magic Spells only
Steam Wizard3 Pieces+3% Rune cost Preservation chance for Water Magic Spells only; +3% Rune cost Preservation chance for Fire Magic Spells only
Steam Wizard(u)3 Pieces+4% Rune cost Preservation chance for Water Magic Spells only; +4% Rune cost Preservation chance for Fire Magic Spells only
All Equipment Items and Requirements
EquipmentSlotRequirementsPrimary BonusesHow to Obtain
OffhandNone
No combat bonuses
AmuletNone
+3 Str+8 Slash Atk
AmuletNone
+5 Str+14 Slash Atk
No known source
WeaponNone
+23 Str+47 Slash Atk2.8s
RingNone
No combat bonuses
OffhandNone
No combat bonuses
AmuletNone
+40 Slash Def+40 Block Def
No known source
RingNone
No combat bonuses
No known source
RingNone
+3 Slash Atk
OffhandNone
No combat bonuses
BootsLv. 1 Defence
+2 Slash Def+2 Block Def
GlovesLv. 1 Defence
+1 Slash Def+1 Block Def
HelmetLv. 1 Defence
+2 Slash Def+2 Block Def
WeaponLv. 1 Attack
+45 Str3.6s
TorsoLv. 1 Defence
+4 Slash Def+4 Block Def

Consult our dedicated melee gear guide for weapon stance choices and attack interval rankings.

Study our ranged gear guide to evaluate arrow conservation and bow progression.

Review our magic gear guide to select elemental wands and optimize rune expenditure.

Inspect our chests guide for exact loot probabilities across all openable containers.

Explore our shop guide to prioritize inventory expansions and tool enhancements.

Consult our beginners guide to balance combat training against foundational gathering skills.

Data: Numbers from the Melvor Idle 2 game files, Demo build 26316041