Magic combat incorporates the Magic and Defence skills.
Magic max hit formulas scale with the Magic Damage Bonus stat.
The Runecrafting skill crafts the Air Wand, Air Staff, and Basic Wizard Robes.
Simulating encounter run times in our combat simulator optimizes rune consumption against dungeon encounters.
Magic Overview
Magic accuracy levels use the Magic skill.
Magic weaponry comprises Wand and Staff classifications, each offering distinct attack intervals.
The Magic combat style uses spells.
Magic armour pieces include the Basic Wizard Robe and Air Wizard Robe.
A Stone Platebody incurs negative attack bonuses for magic combat.
Magic Stances
Magic weapons utilize two core combat stances designated as Empowered and Focused.
The Empowered stance utilizes the Offensive Attack Bonus stat and allocates pure experience to Magic.
The Focused stance employs the Defensive Attack Bonus stat while dividing experience between Magic and Defence.
Elemental Weapons
An Air Wand attacks every 2700 milliseconds, and an Air Staff attacks every 3300 milliseconds.
The Air Wand requires level 1 Magic, operates with an attack interval of 2700 milliseconds, and grants 9 Offensive Attack Bonus.
The Water Wand requires level 1 Magic, operates with an attack interval of 2700 milliseconds, and provides 9 Offensive Attack Bonus.
The Earth Wand requires level 1 Magic, operates with an attack interval of 2700 milliseconds, and delivers 9 Offensive Attack Bonus.
The Fire Wand requires level 1 Magic, operates with an attack interval of 2700 milliseconds, and confers 9 Offensive Attack Bonus.
The Air Staff requires level 20 Magic, operates with an attack interval of 3300 milliseconds, and grants 43 Offensive Attack Bonus.
The Water Staff requires level 22 Magic, attacks every 3300 milliseconds, and provides 43 Offensive Attack Bonus.
The Earth Staff requires level 24 Magic, attacks every 3300 milliseconds, and confers 43 Offensive Attack Bonus.
The Fire Staff requires level 26 Magic, attacks every 3300 milliseconds, and delivers 43 Offensive Attack Bonus.
| Level Bracket | Weapon (Magic Damage %) | Offhand (Magic Attack) | Helmet (Magic Attack) | Torso (Magic Attack) | Legs (Magic Attack) | Boots (Magic Attack) | Gloves (Magic Attack) |
|---|---|---|---|---|---|---|---|
| Level ≤ 1 | Air Wand+0% Magic Dmg | Will o Wisp Lantern+3 Magic Atk | Basic Wizard Hat+0 Magic Atk | Basic Wizard Robe+0 Magic Atk | Basic Wizard Bottoms+0 Magic Atk | Basic Wizard Boots+0 Magic Atk | — |
| Level ≤ 10 | Air Wand+0% Magic Dmg | Will o Wisp Lantern+3 Magic Atk | Basic Wizard Hat+0 Magic Atk | Basic Wizard Robe+0 Magic Atk | Basic Wizard Bottoms+0 Magic Atk | Basic Wizard Boots+0 Magic Atk | — |
| Level ≤ 20 | Air Staff+15% Magic Dmg | Will o Wisp Lantern+3 Magic Atk | Adept Wizard Hat+0 Magic Atk | Adept Wizard Robe+0 Magic Atk | Adept Wizard Bottoms+0 Magic Atk | Adept Wizard Boots+0 Magic Atk | Basic Slayer Gauntlet+0 Magic Atk |
Robe Tiers
A Basic Wizard Robe requires level 1 Magic, and an Adept Wizard Robe requires level 20 Magic.
A Basic Wizard Robe equips at level 1 Magic and provides 6 Offensive Defence Bonus.
An Adept Wizard Robe requires level 20 Magic, level 10 Defence, and grants 34 Offensive Defence Bonus.
An Air Wizard Robe requires level 30 Magic, level 20 Defence, and confers 49 Offensive Defence Bonus.
The upgraded Water Wizard Robes (u) demand level 40 Magic, level 30 Defence, and provide 64 Offensive Defence Bonus.
A Dust Wizard Robe requires level 50 Magic, level 40 Defence, and delivers 79 Offensive Defence Bonus.
A Steam Wizard Robe requires level 55 Magic, level 45 Defence, and confers 87 Offensive Defence Bonus.
Rune Synergy
Runecrafting recipes require Unpowered Orb items to craft wands and staves.
Imbuing an Air Wand demands level 1 Runecrafting, 1 Unpowered Orb, 12 Air Rune, and 6 Mind Rune.
Imbuing a Water Wand demands level 5 Runecrafting, 1 Unpowered Orb, 12 Water Rune, and 6 Mind Rune.
Imbuing an Earth Wand demands level 10 Runecrafting, 1 Unpowered Orb, 12 Earth Rune, and 6 Mind Rune.
Imbuing a Fire Wand demands level 20 Runecrafting, 1 Unpowered Orb, 12 Fire Rune, and 6 Mind Rune.
Imbuing an Air Staff demands level 25 Runecrafting, 1 Unpowered Orb, 16 Air Rune, 8 Mind Rune, and 1 Willow Log.
Crafting a Water Staff requires level 27 Runecrafting, 1 Unpowered Orb, 16 Water Rune, 8 Mind Rune, and 1 Willow Log.
Crafting an Earth Staff requires level 29 Runecrafting, 1 Unpowered Orb, 16 Earth Rune, 8 Mind Rune, and 1 Willow Log.
Crafting a Fire Staff requires level 31 Runecrafting, 1 Unpowered Orb, 16 Fire Rune, 8 Mind Rune, and 1 Willow Log.
Weaving Basic Wizard Robes demands level 7 Runecrafting, 1 Wool, and 8 Rune Essence.
Weaving Air Wizard Robes demands level 33 Runecrafting, 5 Wool, and 24 Air Rune.
Crafting Water Wizard Robes requires level 33 Runecrafting, 5 Wool, and 24 Water Rune.
Crafting Earth Wizard Robes requires level 33 Runecrafting, 5 Wool, and 24 Earth Rune.
Crafting Fire Wizard Robes requires level 33 Runecrafting, 5 Wool, and 24 Fire Rune.
Magic Accessories
Accessories equip into the Amulet and ring slots.
The Silver Ruby Ring confers 10 Slash Defence Bonus.
The Silver Ruby Amulet provides 40 Slash Defence Bonus.
Slain Willow Treant monsters drop the Treant Necklace which supplies 10 Accurate Defence Bonus.
Wizards equip the Dire Wolf Cloak starting at level 55 Hitpoints, obtaining 25 Slash Defence Bonus.
At level 20 Slayer, magic users acquire the Basic Slayer Gauntlet for 12067 Slayer Coins in the Slayer shop.
Progression Milestones
Crafting Basic Wizard Robes requires level 7 Runecrafting, and an Air Wand requires level 1 Runecrafting.
An Adept Wizard Robe requires level 20 Magic, and an Air Staff requires level 20 Magic.
Water Wizard Robes (u) require level 40 Magic, and a Steam Wizard Robe requires level 55 Magic.
| Equipment | Slot | Requirements | Primary Bonuses | How to Obtain |
|---|---|---|---|---|
| Offhand | None | No combat bonuses | ||
| Weapon | Lv. 1 Magic | +9 Off Atk2.7s | ||
| Amulet | None | +0.03% Magic Dmg+8 Off Atk | ||
| Boots | Lv. 1 Magic | +3 Def Def | ||
| Legs | Lv. 1 Magic | +4 Def Def | ||
| Helmet | Lv. 1 Magic | +3 Def Def | ||
| Torso | Lv. 1 Magic | +6 Def Def | ||
| Weapon | Lv. 1 Magic | +9 Off Atk2.7s | ||
| Amulet | None | +0.05% Magic Dmg+14 Off Atk | No known source | |
| Weapon | Lv. 1 Magic | +9 Off Atk2.7s | ||
| Ring | None | No combat bonuses | ||
| Offhand | None | No combat bonuses | ||
| Ring | None | +0.01% Magic Dmg+5 Off Atk | ||
| Amulet | None | No combat bonuses | No known source | |
| Ring | None | No combat bonuses | No known source |
Consult our comprehensive equipment guide for complete slot and style overviews.
Study our melee gear guide to evaluate swords and plate armour.
Review our ranged gear guide to inspect bows and leather outfits.



