Guide•

Melvor Idle 2 Magic Gear Guide: Best Staves, Wands, Robes & Spells

Melvor Idle 2 magic gear guide detailing elemental wands, staves, wizard robe tiers, combat stances, and magic progression across level brackets.

Midnight-blue wizard robes with gold trim, pointed hat, battlestaff with cyan crystal orb, and floating elemental rune stones in an arcane library

Magic combat incorporates the Magic and Defence skills.

Magic max hit formulas scale with the Magic Damage Bonus stat.

The Runecrafting skill crafts the Air Wand, Air Staff, and Basic Wizard Robes.

Simulating encounter run times in our combat simulator optimizes rune consumption against dungeon encounters.

Magic Overview

Magic accuracy levels use the Magic skill.

Magic weaponry comprises Wand and Staff classifications, each offering distinct attack intervals.

The Magic combat style uses spells.

Magic armour pieces include the Basic Wizard Robe and Air Wizard Robe.

A Stone Platebody incurs negative attack bonuses for magic combat.

Magic Stances

Magic weapons utilize two core combat stances designated as Empowered and Focused.

The Empowered stance utilizes the Offensive Attack Bonus stat and allocates pure experience to Magic.

The Focused stance employs the Defensive Attack Bonus stat while dividing experience between Magic and Defence.

Elemental Weapons

An Air Wand attacks every 2700 milliseconds, and an Air Staff attacks every 3300 milliseconds.

The Air Wand requires level 1 Magic, operates with an attack interval of 2700 milliseconds, and grants 9 Offensive Attack Bonus.

The Water Wand requires level 1 Magic, operates with an attack interval of 2700 milliseconds, and provides 9 Offensive Attack Bonus.

The Earth Wand requires level 1 Magic, operates with an attack interval of 2700 milliseconds, and delivers 9 Offensive Attack Bonus.

The Fire Wand requires level 1 Magic, operates with an attack interval of 2700 milliseconds, and confers 9 Offensive Attack Bonus.

The Air Staff requires level 20 Magic, operates with an attack interval of 3300 milliseconds, and grants 43 Offensive Attack Bonus.

The Water Staff requires level 22 Magic, attacks every 3300 milliseconds, and provides 43 Offensive Attack Bonus.

The Earth Staff requires level 24 Magic, attacks every 3300 milliseconds, and confers 43 Offensive Attack Bonus.

The Fire Staff requires level 26 Magic, attacks every 3300 milliseconds, and delivers 43 Offensive Attack Bonus.

Best Magic Loadouts by Level Bracket
Selection rule: Weapons are ranked by Magic Damage Bonus (missing counts as 0, ties broken by highest stance attack bonus). Armour and other slots are ranked by highest stance attack bonus, ties broken by the mean of the nine defence bonuses, among pieces whose every requirement is ≤ the bracket.
Level BracketWeapon (Magic Damage %)Offhand (Magic Attack)Helmet (Magic Attack)Torso (Magic Attack)Legs (Magic Attack)Boots (Magic Attack)Gloves (Magic Attack)
Level ≤ 1
Air Wand+0% Magic Dmg
Basic Wizard Hat+0 Magic Atk
Basic Wizard Robe+0 Magic Atk
Basic Wizard Boots+0 Magic Atk
—
Level ≤ 10
Air Wand+0% Magic Dmg
Basic Wizard Hat+0 Magic Atk
Basic Wizard Robe+0 Magic Atk
Basic Wizard Boots+0 Magic Atk
—
Level ≤ 20
Air Staff+15% Magic Dmg
Adept Wizard Hat+0 Magic Atk
Adept Wizard Robe+0 Magic Atk
Adept Wizard Boots+0 Magic Atk

Robe Tiers

A Basic Wizard Robe requires level 1 Magic, and an Adept Wizard Robe requires level 20 Magic.

A Basic Wizard Robe equips at level 1 Magic and provides 6 Offensive Defence Bonus.

An Adept Wizard Robe requires level 20 Magic, level 10 Defence, and grants 34 Offensive Defence Bonus.

An Air Wizard Robe requires level 30 Magic, level 20 Defence, and confers 49 Offensive Defence Bonus.

The upgraded Water Wizard Robes (u) demand level 40 Magic, level 30 Defence, and provide 64 Offensive Defence Bonus.

A Dust Wizard Robe requires level 50 Magic, level 40 Defence, and delivers 79 Offensive Defence Bonus.

A Steam Wizard Robe requires level 55 Magic, level 45 Defence, and confers 87 Offensive Defence Bonus.

Rune Synergy

Runecrafting recipes require Unpowered Orb items to craft wands and staves.

Imbuing an Air Wand demands level 1 Runecrafting, 1 Unpowered Orb, 12 Air Rune, and 6 Mind Rune.

Imbuing a Water Wand demands level 5 Runecrafting, 1 Unpowered Orb, 12 Water Rune, and 6 Mind Rune.

Imbuing an Earth Wand demands level 10 Runecrafting, 1 Unpowered Orb, 12 Earth Rune, and 6 Mind Rune.

Imbuing a Fire Wand demands level 20 Runecrafting, 1 Unpowered Orb, 12 Fire Rune, and 6 Mind Rune.

Imbuing an Air Staff demands level 25 Runecrafting, 1 Unpowered Orb, 16 Air Rune, 8 Mind Rune, and 1 Willow Log.

Crafting a Water Staff requires level 27 Runecrafting, 1 Unpowered Orb, 16 Water Rune, 8 Mind Rune, and 1 Willow Log.

Crafting an Earth Staff requires level 29 Runecrafting, 1 Unpowered Orb, 16 Earth Rune, 8 Mind Rune, and 1 Willow Log.

Crafting a Fire Staff requires level 31 Runecrafting, 1 Unpowered Orb, 16 Fire Rune, 8 Mind Rune, and 1 Willow Log.

Weaving Basic Wizard Robes demands level 7 Runecrafting, 1 Wool, and 8 Rune Essence.

Weaving Air Wizard Robes demands level 33 Runecrafting, 5 Wool, and 24 Air Rune.

Crafting Water Wizard Robes requires level 33 Runecrafting, 5 Wool, and 24 Water Rune.

Crafting Earth Wizard Robes requires level 33 Runecrafting, 5 Wool, and 24 Earth Rune.

Crafting Fire Wizard Robes requires level 33 Runecrafting, 5 Wool, and 24 Fire Rune.

Magic Accessories

Accessories equip into the Amulet and ring slots.

The Silver Ruby Ring confers 10 Slash Defence Bonus.

The Silver Ruby Amulet provides 40 Slash Defence Bonus.

Slain Willow Treant monsters drop the Treant Necklace which supplies 10 Accurate Defence Bonus.

Wizards equip the Dire Wolf Cloak starting at level 55 Hitpoints, obtaining 25 Slash Defence Bonus.

At level 20 Slayer, magic users acquire the Basic Slayer Gauntlet for 12067 Slayer Coins in the Slayer shop.

Progression Milestones

Crafting Basic Wizard Robes requires level 7 Runecrafting, and an Air Wand requires level 1 Runecrafting.

An Adept Wizard Robe requires level 20 Magic, and an Air Staff requires level 20 Magic.

Water Wizard Robes (u) require level 40 Magic, and a Steam Wizard Robe requires level 55 Magic.

Magic Equipment and Weapon Statistics
EquipmentSlotRequirementsPrimary BonusesHow to Obtain
OffhandNone
No combat bonuses
WeaponLv. 1 Magic
+9 Off Atk2.7s
AmuletNone
+0.03% Magic Dmg+8 Off Atk
BootsLv. 1 Magic
+3 Def Def
LegsLv. 1 Magic
+4 Def Def
HelmetLv. 1 Magic
+3 Def Def
TorsoLv. 1 Magic
+6 Def Def
WeaponLv. 1 Magic
+9 Off Atk2.7s
AmuletNone
+0.05% Magic Dmg+14 Off Atk
No known source
WeaponLv. 1 Magic
+9 Off Atk2.7s
RingNone
No combat bonuses
OffhandNone
No combat bonuses
RingNone
+0.01% Magic Dmg+5 Off Atk
AmuletNone
No combat bonuses
No known source
RingNone
No combat bonuses
No known source

Consult our comprehensive equipment guide for complete slot and style overviews.

Study our melee gear guide to evaluate swords and plate armour.

Review our ranged gear guide to inspect bows and leather outfits.

Data: Numbers from the Melvor Idle 2 game files, Demo build 26316041