Guide•

Melvor Idle 2 Melee Gear Guide: Best Weapons, Armour & Progression

Melvor Idle 2 melee gear guide detailing the best weapons, armour sets, attack stances, and melee progression across all level brackets.

Heavy knight steel plate armor suit on a wooden stand flanked by a broadsword and gilded kite shield in a stone castle hall

Melee combat uses Attack, Strength, and Defence skill levels.

Melee max hit formulas scale with the Melee Strength Bonus value.

Smithing actions include the Copper Sword, Iron Sword, and Steel Sword.

Testing setups in our combat simulator ensures safe farming against dangerous dungeon bosses.

Melee Overview

Melee combat level ratios include Attack, Strength, and Defence.

Melee accuracy levels use the Attack skill.

Melee max hit calculations use the Strength skill.

Melee evasion levels use the Defence skill.

Melee weapons include Dagger, Sword, 2H Sword, Scimitar, Mallet, and Spear categories.

A Stone Platebody grants 4 Slash Defence Bonus alongside negative attack bonuses.

Attack Stances

Melee weapons support four distinct combat stances designated as Stab, Slash, Crush, and Block.

The Stab stance utilizes the Stab Attack Bonus stat and awards Attack experience.

The Slash stance utilizes the Slash Attack Bonus stat and distributes experience between Attack and Strength skills.

The Crush stance utilizes the Crush Attack Bonus stat and directs all offensive experience toward the Strength skill.

The Block stance employs the Block Attack Bonus stat while awarding Defence experience upon dealing damage.

Melee Weapons

A Copper Dagger requires level 10 Attack and operates with an attack interval of 2400 milliseconds.

A Stone Sword requires level 1 Attack and features an attack interval of 2700 milliseconds.

A Stone Mallet requires level 1 Attack and operates with an attack interval of 3600 milliseconds.

The Copper Sword requires level 10 Attack and grants 27 Slash Attack Bonus.

The Copper 2H Sword requires level 10 Attack and provides 42 Melee Strength Bonus.

The Copper Scimitar requires level 10 Attack, attacks every 2600 milliseconds, and grants 34 Slash Attack Bonus.

The Iron Sword requires level 20 Attack and provides 33 Slash Attack Bonus.

The Iron 2H Sword requires level 20 Attack and grants 46 Melee Strength Bonus.

The Iron Scimitar requires level 20 Attack, attacks every 2600 milliseconds, and grants 44 Slash Attack Bonus.

The Steel Sword requires level 30 Attack and confers 43 Slash Attack Bonus.

The Steel 2H Sword requires level 30 Attack and grants 48 Melee Strength Bonus.

The Steel Scimitar requires level 30 Attack, attacks every 2600 milliseconds, and grants 56 Slash Attack Bonus.

The Mithril Sword requires level 40 Attack and provides 54 Slash Attack Bonus.

The Mithril 2H Sword requires level 40 Attack and grants 50 Melee Strength Bonus.

The Mithril Scimitar requires level 40 Attack, attacks every 2600 milliseconds, and grants 69 Slash Attack Bonus.

The Adamant Sword requires level 50 Attack and delivers 61 Slash Attack Bonus.

The Adamant 2H Sword requires level 50 Attack and delivers 54 Melee Strength Bonus.

The Adamant Scimitar requires level 50 Attack, attacks every 2600 milliseconds, and grants 82 Slash Attack Bonus.

Best Melee Loadouts by Level Bracket
Selection rule: Weapons are ranked by Melee Strength Bonus (missing counts as 0, ties broken by highest stance attack bonus). Armour and other slots are ranked by highest stance attack bonus, ties broken by the mean of the nine defence bonuses, among pieces whose every requirement is ≤ the bracket.
Level BracketWeapon (Melee Strength)Offhand (Melee Attack)Helmet (Melee Attack)Torso (Melee Attack)Legs (Melee Attack)Boots (Melee Attack)Gloves (Melee Attack)
Level ≤ 1
Stone Mallet+45 Melee Str
Stone Helmet+0 Melee Atk
Stone Platebody+0 Melee Atk
Stone Platelegs+0 Melee Atk
Stone Boots+0 Melee Atk
Stone Gloves+0 Melee Atk
Level ≤ 10
Copper Mallet+54 Melee Str
Copper Defender+5 Melee Atk
Copper Helmet+0 Melee Atk
Copper Platebody+0 Melee Atk
Copper Platelegs+0 Melee Atk
Copper Boots+0 Melee Atk
Copper Gloves+0 Melee Atk
Level ≤ 20
Iron Mallet+56 Melee Str
Iron Defender+8 Melee Atk
Iron Helmet+0 Melee Atk
Iron Platebody+0 Melee Atk
Iron Platelegs+0 Melee Atk
Iron Boots+0 Melee Atk

Armour Sets

Melee armour pieces occupy the Helmet, Torso, Legs, and Boots equipment slots.

Stone armour equips at level 1 Defence.

Copper plate armour unlocks at level 10 Defence.

A Copper Platebody confers 13 Slash Defence Bonus.

Iron plate armour equips at level 20 Defence.

An Iron Platebody grants 24 Slash Defence Bonus.

Steel plate armour requires level 30 Defence.

A Steel Platebody provides 34 Slash Defence Bonus.

Mithril plate armour equips at level 40 Defence.

A Mithril Platebody delivers 45 Slash Defence Bonus.

Adamantite plate armour requires level 50 Defence.

An Adamant Platebody confers 55 Slash Defence Bonus.

The upgraded Adamant Platebody (u) demands level 53 Defence and grants 58 Slash Defence Bonus.

Shields Defenders

The offhand slot equips the Copper Shield and Copper Defender.

The Copper Shield provides 13 Slash Defence Bonus and 12 Crush Defence Bonus.

The Copper Shield requires level 10 Defence and grants 13 Slash Defence Bonus.

The Copper Defender provides 5 Slash Attack Bonus and 5 Stab Attack Bonus.

The Copper Defender requires level 10 Defence and confers 5 Slash Attack Bonus.

Melee Accessories

Accessories equip into the Amulet, Cape, and ring equipment slots.

The Silver Ruby Ring confers 10 Slash Defence Bonus.

The Silver Ruby Amulet provides 40 Slash Defence Bonus.

Melee fighters obtain the Treant Necklace from Willow Treant monsters, gaining 10 Accurate Defence Bonus.

Melee fighters equip the Dire Wolf Cloak at level 55 Hitpoints to gain 25 Slash Defence Bonus.

Melee warriors acquire the Basic Slayer Gauntlet for 12067 Slayer Coins requiring level 20 Slayer.

Progression Milestones

Smithing recipes require metal bar ingots to forge weapons.

Smithing a Copper Sword demands level 6 Smithing alongside 2 Copper Bar ingots.

Smithing an Iron Sword demands level 11 Smithing alongside 2 Iron Bar ingots.

Smithing a Steel Sword demands level 26 Smithing alongside 2 Steel Bar ingots.

Smithing a Mithril Sword demands level 36 Smithing alongside 2 Mithril Bar ingots.

Smithing an Adamant Sword demands level 46 Smithing alongside 2 Adamantite Bar ingots.

Melee Equipment and Weapon Statistics
EquipmentSlotRequirementsPrimary BonusesHow to Obtain
OffhandNone
No combat bonuses
AmuletNone
+3 Str+8 Slash Atk
AmuletNone
+5 Str+14 Slash Atk
No known source
WeaponNone
+23 Str+47 Slash Atk2.8s
RingNone
No combat bonuses
OffhandNone
No combat bonuses
AmuletNone
+40 Slash Def+40 Block Def
No known source
RingNone
No combat bonuses
No known source
RingNone
+3 Slash Atk
OffhandNone
No combat bonuses
BootsLv. 1 Defence
+2 Slash Def+2 Block Def
GlovesLv. 1 Defence
+1 Slash Def+1 Block Def
HelmetLv. 1 Defence
+2 Slash Def+2 Block Def
WeaponLv. 1 Attack
+45 Str3.6s
TorsoLv. 1 Defence
+4 Slash Def+4 Block Def

Consult our comprehensive equipment guide for slot mechanics and multi-style comparisons.

Study our ranged gear guide to evaluate leather armour and bow options.

Review our magic gear guide to inspect elemental robes and wands.

Data: Numbers from the Melvor Idle 2 game files, Demo build 26316041