Pillar Guide•

Melvor Idle 2 Beginners Guide

A beginners guide for Melvor Idle 2 detailing initial progression across skills, early gathering and artisan production loops, combat encounters, and shop upgrades.

Melvor Idle 2 key art with an adventurer facing a fantasy world landscape

Woodcutting, Fishing, and Mining are classified as gathering skills, while Smithing is an artisan skill. This guide details optimal skill priorities, inventory management, shop upgrades, and safe early combat zones to prepare your character for long-term progression.

Game Overview

Melvor Idle 2 is developed by Games by Malcs and published by Jagex as an expanded idle adventure. The free demo was launched during Next Fest on Steam with application identifier 5373510. The official Early Access release date is scheduled for 2026-11-17 according to developer announcements.

The game features 25 total skills, an eventual level cap of 99, over 1,800 items, and more than 150 monsters. In the current demo build, character skills are capped at level 60 through the game experience component. The underlying game engine runs on Godot 4.7 utilizing C# and .NET 10 architecture.

The title supports Windows, macOS, and Linux platforms in English, with mobile cross-save planned via Melvor Cloud. Players can safely progress during the demo period because demo saves carry directly into Early Access. Save strings can be exported at any time from the in-game settings to back up your progress.

Demo vs Early Access: Release Date and Price

Early Access launches on 2026-11-17, according to the developers’ Steam post of 2026-10-29. The Steam store page lists a price of $14.99 and an estimated 12-18 months of development to version 1.0. The table below sets numbers read from the demo’s game files beside the Early Access content listed in the same Steam post.

FeatureDemo Build (26316041)Early Access (Announced)
Skill Level CapLevel 60Level 99
Skills22 accessible (3 locked: Astrology, Herblore, Agility)25 skills
Story & Quests8 quests (Act 1)Act 2
Items in Data664 items1,800+ items
Monsters in Data155 monsters150+ monsters
Pets0 accessible25 pets
Combat Areas & Dungeons67 combat areas, 0 dungeonsExpanded areas & dungeons
Spell Books1 accessible (2 locked)3 spell books
Prayers19 accessible (22 locked)41 prayers
Mastery Guild Categories2 accessible (4 locked)6 categories

Progression Loops

Melvor Idle 2 classifies Woodcutting as a gathering skill and Smithing as an artisan skill. Woodcutting features 14 playable actions in the demo build. Gathering skills in the game include Woodcutting, Fishing, Mining, Thieving, Farming, and Ranching.

Farming contains 49 total actions, with 26 playable actions in the demo. Ranching features 20 total actions, including 7 playable actions in the demo. Hunting comprises 41 total actions, with 18 playable actions available in the demo.

Smithing is classified as an artisan skill containing 206 total actions. Artisan skills include Firemaking, Cooking, Smithing, Crafting, Fletching, and Runecrafting. Crafting contains 161 total actions, with 64 playable actions in the demo.

Fletching contains 66 total actions, including 34 playable actions in the demo. Runecrafting features 120 total actions, with 58 playable actions in the demo. Beastcrafting spans 143 total actions, including 37 playable actions in the demo. Three specialized skills including astrology, herblore, and agility are locked during the demo version.

Woodcutting

Normal Log harvested from Normal Tree sells for 3 GP each. At level 1, players begin by chopping the Normal Tree, which requires an action interval of 3000 milliseconds. Each successful chop on a Normal Tree awards 3 base experience points. Harvesting Normal Tree logs yields Normal Log items that sell for 3 GP each. Burning a Normal Log in firemaking requires level 1 Firemaking and awards 6 experience points. In fletching, 1 Normal Log can be whittled into Arrow Shaft at level 1 Fletching for 2 experience points.

Reaching level 5 unlocks both the Flax Bush and the Oak Tree. Chopping the Oak Tree requires an action interval of 4000 milliseconds and grants 8 experience points per action. Harvested Oak Log timber sells to general merchants for 6 GP per log. Burning Oak Log fuel requires level 10 Firemaking and awards 15 experience points. Harvesting Flax Bush requires an action interval of 2000 milliseconds and grants 3 experience points per action. Flax harvested from bushes supplies Crafting to spin Bowstring at level 1 Crafting. Normal Log items combine with Bowstring in fletching to create a Normal Bow at level 1 Fletching.

Ambervine Bush becomes available at level 20, requiring an action time of 2000 milliseconds. Advancing to level 25 allows players to cut the Willow Tree with an action interval of 5000 milliseconds. Each harvest of a Willow Tree yields 17 experience points, and Willow Log items sell for 17 GP each. Willow Log fuel burns at level 25 Firemaking to grant 33 experience points.

Reaching level 35 grants access to the Teak Tree with an action interval of 6000 milliseconds. Teak Tree harvesting awards 22 experience points per log, with each Teak Log selling for 25 GP. Maple Tree unlocks at level 45, requiring 8000 milliseconds per action and granting 35 experience points. Harvested Maple Log sells for 33 GP each. Maple Log fuel burns at level 45 Firemaking to award 82 experience points.

At level 50, woodcutters can harvest Spikemoss Shrub with an interval of 2000 milliseconds. Mahogany Tree unlocks at level 55 with an action interval of 10000 milliseconds and 51 experience points. Cutting Mahogany Tree timber produces Mahogany Log items that sell for 46 GP each. The level 60 Yew Tree is locked in the demo build.

In the shop, Copper Axe costs 2,000 GP and 25 Copper Bar at level 5 Woodcutting. The Iron Axe costs 15,000 GP and 50 Iron Bar at level 10 Woodcutting. The Steel Axe costs 50,000 GP and 100 Steel Bar at level 25 Woodcutting. Wooden Axe Handle costs 1,000 GP and 25 Normal Log in the shop. Oak Axe Handle costs 5,000 GP and 35 Oak Log at level 10 Woodcutting. Players can evaluate detailed action rates on the woodcutting calculator page.

Early Woodcutting Training Actions
ActionLevelXPTimeXP / hGP / hProducts & Inputs
Normal Tree
133.0s3,600 XP3,600 GP
Flax Bush
532.0s5,400 XP1,800 GP
Oak Tree
584.0s7,200 XP5,400 GP
Wood Debris
105030.0s6,000 XP7,200 GP
Ambervine Bush
2042.0s7,200 XP5,400 GP
Fortress Wall
254250.0s3,024 XP24,480 GP

Fishing

Fishing is classified as a gathering skill with 11 playable actions in the demo. Cooking is an artisan skill with 74 total actions and 36 playable actions in the demo. Beginning anglers start at level 1 by fishing the Shallow Pools spot in the Shallow Shores category. Shallow Pools feature an action interval of 6000 milliseconds and award 8 experience points per catch. This early spot produces Raw Shrimp along with occasional Bait Box containers and Junk byproducts.

Selling Raw Shrimp directly yields 5 GP, while cooking it at level 1 Cooking produces Shrimp that sells for 8 GP. Cooking Shrimp requires an action interval of 3000 milliseconds and awards 5 experience points. Reaching fishing level 6 unlocks the Calm Shallows spot with an 8000 millisecond action interval and 13 experience points. Advancing to level 12 unlocks Quiet Bend, which operates with a 9000 millisecond interval and grants 17 experience points. Dock Waters becomes available at level 18 offering 25 experience points over an 11000 millisecond duration.

Mid-level anglers unlock Pebble Bank at level 23 with a 12000 millisecond interval and 35 experience points. Windswept Shores unlocks at level 27, offering a rapid 6000 millisecond interval granting 16 experience points. Pier Walk unlocks at level 32 with a 12000 millisecond interval awarding 42 experience points. Rapid Runs becomes accessible at level 39, providing 54 experience points per 13000 millisecond interval.

Rocky Shores unlocks at level 44, featuring a 14000 millisecond interval and 68 experience points. Shimmering Depths opens at level 49, boasting a swift 7000 millisecond duration and 34 experience points. Sea Edge requires level 55 Fishing and awards 96 experience points. Review the complete list of catches on our fishing calculator page.

In the shop, Copper Fishing Rod costs 2,000 GP and 25 Copper Bar at level 5 Fishing. The Iron Fishing Rod costs 15,000 GP and 50 Iron Bar at level 10 Fishing. The Steel Fishing Rod costs 50,000 GP and 100 Steel Bar at level 25 Fishing. Wooden Fishing Pole requires level 5 Fishing and costs 1,000 GP along with 25 Normal Log. Oak Fishing Pole requires level 10 Fishing and costs 5,000 GP along with 35 Oak Log.

Early Fishing Spots & Catches
ActionLevelXPTimeXP / hGP / hProducts & Inputs
Shallow Pools
186.0s4,800 XP0 GP
Calm Shallows
6138.0s5,850 XP0 GP
Quiet Bend
12179.0s6,800 XP0 GP
Dock Waters
182511.0s8,182 XP0 GP
Pebble Bank
233512.0s10,500 XP0 GP
Windswept Shores
27166.0s9,600 XP0 GP

Mining

Mining is classified as a gathering skill with 16 playable actions in the demo. Harvesting the level 1 Stone node yields Stone that sells for 2 GP each. In smithing, 2 Stone items can be hammered into a Stone Sword at level 1 Smithing for 6 experience points. Forging a Stone Helmet requires level 2 Smithing, 3 Stone blocks, and awards 9 experience points. Smithing 2 Stone blocks also creates Stone Arrowtips at level 1 Smithing for 3 experience points. Fletching combines 4 Stone Arrowtips with 4 Headless Arrows at level 1 Fletching to assemble Stone Arrows.

Clay becomes available at level 3 Mining, selling for 1 GP per unit. Reaching level 5 in mining unlocks Copper Ore nodes, which produce raw ore selling for 3 GP each. In smithing, smelting 1 Copper Ore produces a Copper Bar ingot at level 5 Smithing. Copper Bar sells for 7 GP each. Smithing 2 Copper Bar ingots at level 6 Smithing creates a Copper Sword awarding 13 experience points. Rune Essence unlocks at level 8 Mining.

Advancing to level 10 Mining unlocks Iron Ore nodes, yielding raw ore that sells for 6 GP each. At level 10 Smithing, smelting 1 Iron Ore creates an Iron Bar, which commands a sale price of 12 GP. Topaz Vein unlocks at level 12 Mining. Silver Ore becomes available at level 18 Mining and smelts into Silver Bar ingots selling for 24 GP. Coal unlocks at level 25 Mining. Combining 1 Iron Ore and 1 Coal at level 25 Smithing produces a Steel Bar selling for 29 GP.

Sapphire Vein unlocks at level 32 Mining. Mithril Ore unlocks at level 35 Mining, smelting with 2 Coal into Mithril Bar ingots selling for 56 GP. Gold Ore unlocks at level 38 Mining, smelting into Gold Bar ingots selling for 42 GP. Adamantite Ore unlocks at level 45 Mining, combining with 4 Coal into Adamantite Bar ingots selling for 76 GP. Ruby Vein unlocks at level 47 Mining.

Smithing contains 206 total actions, with 103 playable actions in the demo. Base accuracy rating formula is floor((L + 9) * (S + 64)). Base evasion rating is calculated per defending stance according to combat formulas. Explore our comprehensive mining calculator to estimate required ore quantities for your target smithing goals.

Copper Pickaxe costs 2,000 GP and 25 Copper Bar at level 5 Mining. Iron Pickaxe requires level 10 Mining, 50 Iron Bar, and 15,000 GP. Steel Pickaxe requires level 25 Mining, 100 Steel Bar, and 50,000 GP. Wooden Pickaxe Handle requires level 5 Mining and costs 1,000 GP along with 25 Normal Log. Oak Pickaxe Handle requires level 10 Mining and costs 5,000 GP along with 35 Oak Log.

Bank Upgrades

The shop sells Bank Slots upgrades to increase the capacity of your bank. The starter shop offers Alpha Bank Slots for an initial cost of 1 GP. These early 5,000 GP upgrades exist across gathering and artisan skills including Woodcutting, Fishing, and Mining.

Dedicated combat enthusiasts can unlock +50 Bank Slots for 25,000 GP by completing the Hobgolbin Camp dungeon 10 times. A second combat expansion awards +50 Bank Slots for 50,000 GP upon clearing Harvest Farm 10 times. A third combat upgrade provides +50 Bank Slots for 100,000 GP after conquering Venom Pit 10 times.

Initial Skill Bank Slot Upgrades
UpgradeCategoryCostRequirementsEffect
Bank Slots1 GoldPiecesNone
Bank Slots5,000 GoldPieces
Level 20 Woodcutting
Bank Slots25,000 GoldPieces
Level 50 Woodcutting
Bank Slots5,000 GoldPieces
Level 20 Firemaking
Bank Slots25,000 GoldPieces
Level 50 Firemaking
Bank Slots5,000 GoldPieces
Level 20 Fishing

Shop Upgrades

The in-game shop contains 366 unique purchase options. Upgrading to a Copper Axe requires level 5 Woodcutting, 25 Copper Bar ingots, and 2,000 GP. The Iron Axe requires level 10 Woodcutting along with 50 Iron Bar ingots and 15,000 GP.

Miners can upgrade to a Copper Pickaxe at level 5 Mining with 25 Copper Bar ingots and 2,000 GP. The Iron Pickaxe demands level 10 Mining, 50 Iron Bar ingots, and 15,000 GP. Anglers can acquire a Copper Fishing Rod at level 5 Fishing for 25 Copper Bar ingots and 2,000 GP. The Iron Fishing Rod unlocks at level 10 Fishing for 50 Iron Bar ingots and 15,000 GP. In the Combat Upgrades category, Battle Loadout costs 10,000 GP. Review the full catalog of gear and upgrades on our interactive shop database page.

Combat Training

Combat skills include Attack, Strength, Defence, Hitpoints, Ranged, and Magic. Your combat level is calculated using ratios across your combat levels as defined by the game formula. Player accuracy rating is determined from the style level and equipped equipment accuracy bonus. Hit chance balances attacker accuracy against enemy evasion ratings according to strict mathematical limits. Base maximum damage scales with your strength bonus and relevant combat skill level.

Beginners should initiate combat in the Golbin Forest area, classified as an Easy difficulty zone. The Golbin Forest features resident Golbin monsters possessing combat level 1 and 20 max hitpoints. Golbin enemies utilize the Melee combat style and attack with an interval of 2400 milliseconds. Defeating a Golbin drops 1 Bone guaranteed alongside currency payouts between 10 and 40 GP. Golbin drop tables also include Stone, Shrimp, Stone Helmet, and Stone Sword.

Green Slime enemies in Slime Forest possess combat level 12 and 50 max hitpoints. Green Slime monsters attack with an interval of 2200 milliseconds and drop between 2 and 5 Slime. Conquering the Hobgolbin Camp dungeon requires defeating Golbin, Mind Golbin, Hobgolbin, and Ghelbak, the Hob Chief. Clearing Hobgolbin Camp awards 1 Hobgolbin Chest and 100 GP upon completion. You can test potential combat matchups and surviveability on our combat simulator tool.

Recommended Starter Combat Areas
Combat AreaTypeDifficultyResident EnemiesUnlock Requirement
CombatAreaEasyUnlocked by default
CombatAreaEasyUnlocked by default
CombatAreaEasyUnlocked by default
CombatAreaEasyUnlocked by default

Progression Milestones

In the demo build, skills are capped at level 60. Check the money making ranking to discover the highest grossing actions for your current skill levels. Consult the XP table to plan out the exact experience thresholds required for upcoming skill milestones. You can import your save string directly into our save dashboard to analyze your account statistics.

Sources

  • Steam Store & Developer Announcements (App 3218350 & Demo 5373510)
  • Melvor Idle 2 Demo Game Files (Build 26316041)
  • Melvor2 Extracted Combat & Experience Oracles
Data: Numbers from the Melvor Idle 2 game files, Demo build 26316041