Pillar Guide•

Melvor Idle 2 Skills Guide: All 25 Skills & Leveling Progression

Master all 25 skills in Melvor Idle 2 with our guide detailing gathering, artisan, and combat progression loops and demo level caps.

Peaceful gathering camp in a sunlit mystical forest with an anvil, woodcutter axe in timber, mining pickaxe, and fishing rod by the stream

This Melvor Idle 2 skills guide provides a complete architectural overview of all 25 character skills. Learn how resource harvesting feeds crafting production, discover essential skill synergies, and plan training routes toward the level 60 cap.

Skill System

Melvor Idle 2 expands idle roleplaying progression through an intricate ecosystem of 25 unique skills. The game was developed by Games by Malcs and published by Jagex as a standalone progression experience. Engineered on Godot 4.7, the game runs on modern C# and .NET 10 architecture across desktop operating systems. The complete game contains over 1,800 items and more than 150 monsters distributed across varied regions.

In the free demo version, all character skills are capped at level 60 through the core game experience component. Developer Steam announcements schedule the arrival of Early Access on 2026-11-17. The full Early Access release expands progression to level 99 across all 25 skills. Player progress accumulated throughout the demo carries directly into the Early Access release.

Skills in Melvor Idle 2 are organized into three primary operational categories comprising gathering, artisan, and combat.

Gathering Skills

The primary gathering skill roster includes woodcutting, fishing, mining, and thieving. Woodcutting contains 20 total actions and 14 playable actions in the demo.

Normal Log is whittled into Arrow Shaft at level 1 Fletching. Flax harvested from Flax Bush crafts into Bowstring at level 1 Crafting. In firemaking, incinerating a Normal Log grants 6 experience points at level 1 Firemaking. At the shop, acquiring a Copper Axe takes 2,000 GP and 25 Copper Bar at level 5 Woodcutting. Iron Axe costs 15,000 GP and 50 Iron Bar at level 10 Woodcutting. Steel Axe costs 50,000 GP and 100 Steel Bar at level 25 Woodcutting. Mithril Axe costs 100,000 GP and 150 Mithril Bar at level 35 Woodcutting. Adamant Axe costs 250,000 GP and 200 Adamantite Bar at level 45 Woodcutting.

Fishing contains 23 total actions and 11 playable actions in the demo. Fishing beginning spots include Shallow Pools with a 6000 millisecond action interval and 8 experience points. Cooking Shrimp requires level 1 Cooking and produces Shrimp that sells for 8 GP. Purchasing a Copper Fishing Rod from the store takes 2,000 GP and 25 Copper Bar at level 5 Fishing. Iron Fishing Rod costs 15,000 GP and 50 Iron Bar at level 10 Fishing. Steel Fishing Rod costs 50,000 GP and 100 Steel Bar at level 25 Fishing. Mithril Fishing Rod costs 100,000 GP and 150 Mithril Bar at level 35 Fishing. Adamant Fishing Rod costs 250,000 GP and 200 Adamantite Bar at level 45 Fishing.

Mining contains 27 total actions and 16 playable actions in the demo. Smelting 1 Copper Ore produces a Copper Bar ingot at level 5 Smithing. Upgrading to a Copper Pickaxe in the general store costs 2,000 GP and 25 Copper Bar at level 5 Mining. Purchasing the Iron Pickaxe demands level 10 Mining, 50 Iron Bar, and 15,000 GP. The Steel Pickaxe store upgrade demands level 25 Mining, 100 Steel Bar, and 50,000 GP. Thieving contains 40 total actions and 20 playable actions in the demo. In Thieving, pickpocketing Citizen requires level 1 and awards 7 experience points. Purchasing the Mithril Pickaxe demands level 35 Mining, 150 Mithril Bar, and 100,000 GP. The Adamant Pickaxe store upgrade demands level 45 Mining, 200 Adamantite Bar, and 250,000 GP.

Core Gathering Actions: Mining
ActionLevelXPTimeXP / hGP / hProducts & Inputs
Stone
13———
Clay
34———
Copper Ore
56———
Rune Essence
85———
Stone Debris
1025———
Iron Ore
1010———

Specialized Gathering

Farming contains 49 total actions and 26 playable actions in the demo. In Farming, growing Potato requires level 1 and consumes 3 Potato Seed to yield 50 Potato.

The Ranching skill encompasses 20 total activities with 7 playable actions in the demo. In Ranching, tending Sheep requires level 1 and yields 4 Wool, 2 Raw Meat, and 2 Fertiliser. Tending Chicken unlocks at level 5 Ranching, producing 2 Egg and 4 Feathers.

Hunting contains 41 total actions and 18 playable actions in the demo. In Hunting, tracking Wild Chicken requires level 1 and awards 80 experience points. Tracking Wild Cow requires level 5 Hunting and produces 6 Cowhide alongside 13 Raw Beef.

Artisan Skills

The artisan skill roster comprises firemaking, cooking, smithing, and crafting. Firemaking contains 25 total actions and 15 playable actions in the demo. Burning a Normal Log awards 6 experience points, while burning an Oak Log grants 15 experience points.

Cooking contains 74 total actions and 36 playable actions in the demo. Cooking Shrimp requires level 1 Cooking, taking an action interval of 3000 milliseconds for 5 experience. The Smithing skill provides 206 total recipes with 103 playable actions in the demo build. Smelting 1 Copper Ore produces a Copper Bar ingot at level 5 Smithing. Calculating base accuracy rating uses the formula floor((L + 9) multiplied by accuracy rating stats. At the shop, acquiring a Copper Anvil takes 2,000 GP and 25 Copper Bar at level 5 Smithing. Purchasing the Iron Anvil demands level 10 Smithing, 50 Iron Bar, and 15,000 GP. The Steel Anvil store upgrade demands level 25 Smithing, 100 Steel Bar, and 50,000 GP. Upgrading to the Mithril Anvil demands level 35 Smithing, 150 Mithril Bar, and 100,000 GP. The Adamant Anvil store upgrade demands level 45 Smithing, 200 Adamantite Bar, and 250,000 GP.

Spinning 1 Flax into Bowstring requires level 1 Crafting and awards 2 experience points.

Advanced Artisan

Whittling 1 Normal Log into Arrow Shaft at level 1 Fletching awards 2 experience points. Fletching combines 2 Normal Log items and 1 Bowstring to craft a Normal Bow at level 1 Fletching. In fletching, Oak Log is used to craft Oak Bow at level 15 Fletching with 2 Oak Log. In fletching, Willow Log is used to craft Willow Bow at level 30 Fletching with 2 Willow Log. In fletching, Maple Log is used to craft Maple Bow at level 45 Fletching with 2 Maple Log.

Combat Skills

Strength enhances melee maximum damage through the core strength bonus formula.

Hitpoints dictates character maximum health, scaling directly as your Hitpoints skill level multiplied by 10. Prayer is classified as a combat skill. Slayer is classified as a combat skill, and Slayer Coins is a currency in the game.

The Stab stance awards 0.133 Hitpoints experience and 0.4 Attack experience per point of damage dealt in battle. The Slash stance distributes experience across three skills, awarding 0.133 Hitpoints, 0.12 Attack, and 0.28 Strength per damage. The Crush stance grants 0.133 Hitpoints experience and 0.4 Strength experience for each point of damage inflicted. The Block stance provides 0.133 Hitpoints experience and 0.4 Defence experience per point of damage scored. Per point of damage dealt, each skill in the attacker stance experience list receives dedicated experience.

Skill Synergies

Woodcutting is classified as a gathering skill, while Firemaking and Fletching are artisan skills. Flax Bush produces Flax in Woodcutting, which crafts into Bowstring at level 1 Crafting. Mining is classified as a gathering skill, and Smithing is an artisan skill.

Smelting 1 Copper Ore produces a Copper Bar ingot at level 5 Smithing. Combining 1 Iron Ore and 1 Coal produces a Steel Bar ingot at level 25 Smithing. Fishing is classified as a gathering skill, and Cooking is an artisan skill. Hunting and Ranching are gathering skills, while Crafting and Beastcrafting are artisan skills. Defeating a Golbin drops 1 Bone guaranteed alongside Gold Pieces. Smelting 1 Iron Ore produces an Iron Bar ingot at level 10 Smithing. Smelting 1 Mithril Ore and 2 Coal produces a Mithril Bar ingot at level 35 Smithing. Smelting 1 Adamantite Ore and 4 Coal produces an Adamantite Bar ingot at level 45 Smithing. Smelting 1 Gold Ore produces a Gold Bar ingot at level 38 Smithing. In cooking, Raw Salmon is used to cook Salmon at level 39 Cooking with 1 Raw Salmon. In cooking, Raw Lobster is used to cook Lobster at level 44 Cooking with 1 Raw Lobster.

Demo Limitations

During the free demo period, three specialized skills are locked from player training. Astrology is locked in the demo build. Agility is locked in the demo build. Herblore is locked in the demo build. All three locked skills will unlock when Early Access goes live on Steam on 2026-11-17. In the free demo version, skills are capped at level 60.

Experience Milestones

Woodcutters reaching level 20 can buy +20 Bank Slots in the shop for 5,000 GP. At level 50 Woodcutting, players can acquire +25 Bank Slots for 25,000 GP. Purchasing Bank Slots upgrades from the shop increases the capacity of your bank.

Reaching level 20 in Fishing unlocks +20 Bank Slots for 5,000 GP in the shop. Reaching level 50 in Fishing unlocks +25 Bank Slots for 25,000 GP in the shop. Reaching level 20 in Mining unlocks +20 Bank Slots for 5,000 GP in the shop. Reaching level 50 in Mining unlocks +25 Bank Slots for 25,000 GP in the shop.

Reaching level 20 in Firemaking unlocks +20 Bank Slots for 5,000 GP in the shop. Reaching level 50 in Firemaking unlocks +25 Bank Slots for 25,000 GP in the shop. Reaching level 20 in Cooking unlocks +20 Bank Slots for 5,000 GP in the shop. Reaching level 50 in Cooking unlocks +25 Bank Slots for 25,000 GP in the shop.

Reaching level 20 in Crafting unlocks +20 Bank Slots for 5,000 GP in the shop. Reaching level 50 in Crafting unlocks +25 Bank Slots for 25,000 GP in the shop. Reaching level 20 in Fletching unlocks +20 Bank Slots for 5,000 GP in the shop. Reaching level 50 in Fletching unlocks +25 Bank Slots for 25,000 GP in the shop.

Clearing Hobgolbin Camp 10 times unlocks +50 Bank Slots for 25,000 GP. Clearing Harvest Farm 10 times unlocks +50 Bank Slots for 50,000 GP. Clearing Venom Pit 10 times unlocks +50 Bank Slots for 100,000 GP.

Optimal Woodcutting Training by Level
Level BracketFastest XP MethodEst. XP RateBest Profit MethodEst. GP RateCalculator Link
Levels 1 – 10
Oak Tree
7,200 XP/h
Wood Debris
7,200 GP/hTrain 1 → 10
Levels 11 – 20
Oak Tree
7,200 XP/h
Wood Debris
7,200 GP/hTrain 11 → 20
Levels 21 – 35
Treant Remains
15,000 XP/h
Fortress Wall
24,480 GP/hTrain 21 → 35
Levels 36 – 50
Maple Tree
15,750 XP/h
Fort Gate
27,000 GP/hTrain 36 → 50
Levels 51 – 60
Mahogany Tree
18,360 XP/h
Fort Gate
27,000 GP/hTrain 51 → 60

Skilling Tools

Consult the XP table to view exact experience thresholds for skill progression. Use our dedicated woodcutting guide to master tree chopping pathways and forestry upgrades. Read our fishing guide to optimize raw catch rates, cooking synergies, and food reserves. Study our combat guide for detailed formulas on accuracy, hit chances, and damage mitigation. Examine our beginners guide for overall early account direction and shop investment advice.

Test monster surviveability and combat matchups using our interactive combat simulator tool. Inspect our monsters database to view stats, drops, and levels for all wilderness and dungeon adversaries. Explore our combat areas page to inspect unlock requirements and enemy rosters across all combat zones. Consult our items database to assess tool bonuses, equipment ratings, and item market values. Review our shop database to acquire crucial bank slot expansions and tool upgrades. Check the money making ranking to discover the most profitable actions available for your skill levels.

Sources

  • Steam Store & Developer Announcements (App 3218350 & Demo 5373510)
  • Melvor Idle 2 Demo Game Files (Build 26316041)
  • Melvor2 Extracted Skills & Action Oracles
Data: Numbers from the Melvor Idle 2 game files, Demo build 26316041