Pillar Guide•

Melvor Idle 2 Money Making Guide: Best Ways to Make GP

Melvor Idle 2 money making guide detailing Gold Pieces progression across skills, merchant sell values, and high-yield activities.

Medieval merchant stall under striped canopy piled with gold coins, red rubies, and leather pouches at a sunny forest outpost

Gold Pieces uses the currency abbreviation GP in Melvor Idle 2. Skills in Melvor Idle 2 include Woodcutting, Fishing, Mining, and Thieving. Skill progression in the Melvor Idle 2 demo caps at level 60.

Gold Pieces

Gold Pieces serves as a currency in Melvor Idle 2. Early Access expands the game across 25 skills, 1,800 items, and 150 monsters. In the demo build, skills are capped at level 60.

The Woodcutting bank upgrade provides +20 Bank Slots for 5,000 GP at level 20 Woodcutting. Official announcements set Early Access for 2026-11-17. Tracking exact profit rates across different skills is straightforward using our money making calculator tools.

Gathering Wealth

Woodcutting is a non-combat skill in Melvor Idle 2. At level 1, chopping the Normal Tree takes 3000 milliseconds and produces Normal Log timber. Reaching level 5 unlocks the Oak Tree, demanding 4000 milliseconds and awarding 8 experience points. An Oak Log sells to merchants for 6 GP per unit. At level 25, players access the Willow Tree with an action interval of 5000 milliseconds. Willow Tree timber awards 17 experience points while producing Willow Log items selling for 17 GP each. Level 35 unlocks the Teak Tree, whose Teak Log timber sells for 25 GP. Level 45 unlocks the Maple Tree requiring 8000 milliseconds and producing Maple Log timber selling for 33 GP. Level 55 unlocks the Mahogany Tree, producing Mahogany Log timber that sells for 46 GP each. The Yew Tree requires level 60 Woodcutting and is locked in the demo build.

Gathering also includes foraging bushes like Flax Bush at level 5 with an interval of 2000 milliseconds. Harvested Flax sells to merchants for 1 GP per unit. At level 20 Woodcutting, players access the Ambervine Bush requiring 2000 milliseconds. Harvested Ambervine Leaf sells to merchants for 3 GP per unit. The Spikemoss Leaf item sells to merchants for 5 GP.

Fishing and Cooking are non-combat skills in Melvor Idle 2. Level 1 anglers begin at Shallow Pools, operating with a 6000 millisecond interval and 8 experience. Reaching level 6 unlocks Calm Shallows with an 8000 millisecond duration and 13 experience points. Level 12 Fishing unlocks Quiet Bend, requiring 9000 milliseconds and awarding 17 experience points. Quiet Bend yields Raw Herring that sells to merchants for 15 GP. Advancing to level 18 opens Dock Waters, offering 25 experience over an 11000 millisecond action time. Level 32 Fishing unlocks Pier Walk with an action time of 12000 milliseconds and 42 experience points. Pier Walk yields Raw Pike selling for 65 GP. Level 44 Fishing unlocks Rocky Shores with an action duration of 14000 milliseconds. Rocky Shores yields Raw Lobster that sells for 80 GP. Raw Shrimp sells for 5 GP and cooked Shrimp sells for 8 GP. Fishing spots including Windy Bay and Shark Cove remain locked in the demo build.

The Raw Sardine item sells to merchants for 13 GP. The Sardine item sells to merchants for 22 GP. The Herring item sells to merchants for 28 GP. The Raw Perch item sells to merchants for 26 GP. The Perch item sells to merchants for 48 GP. The Trout item sells to merchants for 66 GP. The Salmon item sells to merchants for 103 GP. The Pike item sells to merchants for 99 GP. The Lobster item sells to merchants for 113 GP.

Thieving Wealth

Thieving is a non-combat skill in Melvor Idle 2. Citizen targets drop Stone, Bread, and occasional Lemon fruits alongside rare Silver Topaz Ring jewelry. Selling a thieved Silver Topaz Ring directly to merchants yields 97 GP. Locked Thug Chest targets require 8000 milliseconds and award 38 experience points. Cracking the chest produces Uncut Topaz, Silver Bar, Iron Dagger, and Hard Leather Boots.

Reaching level 12 enables looting the Cooking Stall for culinary ingredients including Wheat, Flour, Milk, and Cheese. Level 15 unlocks the Thug Chief, dropping Copper Gloves, Copper Helmet, Copper Mallet, and Copper Platebody. Craftsman targets unlock at level 17 Thieving, awarding 14 experience points per successful attempt. Fisherman targets unlock at level 20, Farmer at level 25, and Chef at level 30 Thieving. Items obtained from Thieving targets include Copper Platebody selling for 127 GP and Silver Bar selling for 24 GP. Thieving targets such as Bandit Leader and Locked Bank Chest remain locked in the demo build.

Thieving Targets and Experience Rates
Level BracketFastest XP MethodEst. XP RateBest Profit MethodEst. GP RateCalculator Link
Levels 1 – 10
Locked Thug Chest
38 XP/h
Citizen
—Train 1 → 10
Levels 11 – 20
Locked Thug Chest
38 XP/h
Citizen
—Train 11 → 20
Levels 21 – 35
Locked Ranchers Chest
74 XP/h
Citizen
—Train 21 → 35
Levels 36 – 50
Forbidden Library
1,213 XP/h
Citizen
—Train 36 → 50
Levels 51 – 60
Forbidden Library
1,213 XP/h
Citizen
—Train 51 → 60

Metal Bars

Mining and Smithing operate as non-combat skills in Melvor Idle 2. Mining actions include harvesting Stone, Clay, and Copper Ore deposits. Level 1 miners harvest Stone deposits, selling raw stone blocks for 2 GP each. Copper Ore becomes available at level 5 Mining, yielding raw ore that sells for 3 GP per unit. Smelting 1 Copper Ore into a Copper Bar requires level 5 Smithing in the foundry.

Advancing to level 10 Mining unlocks Iron Ore nodes, which sell raw for 6 GP each. At level 10 Smithing, smelting 1 Iron Ore yields an Iron Bar that sells for 12 GP. Silver Ore becomes accessible at level 18 Mining, selling raw for 10 GP per chunk. Smelting Silver Ore at level 18 Smithing produces a Silver Bar selling for 24 GP. Combining 1 Iron Ore and 1 Coal at level 25 Smithing forges a Steel Bar selling for 29 GP. Mithril Ore unlocks at level 35 Mining, commanding a raw price of 18 GP. Smelting 1 Mithril Ore with 2 Coal produces a Mithril Bar selling for 56 GP. Gold Ore unlocks at level 38 Mining, selling raw for 16 GP and smelting into Gold Bar ingots worth 42 GP. Adamantite Ore unlocks at level 45 Mining, selling raw for 22 GP and smelting with 4 Coal into Adamantite Bar ingots worth 76 GP. Mining deposits for Runite Ore and Dragonite Ore are locked in the demo build. The Runite Ore item has a merchant sale value of 30 GP. The Dragonite Ore item has a merchant sale value of 97 GP. The Dawnsteel Ore item has a merchant sale value of 37 GP. The Geode item sells to merchants for 28 GP.

In smithing, Copper Bar is used to craft Copper Dagger at level 5 Smithing with 1 Copper Bar. In smithing, Copper Bar is used to craft Copper Defender at level 5 Smithing with 1 Copper Bar. In smithing, Iron Bar is used to craft Iron Dagger at level 10 Smithing with 1 Iron Bar. In smithing, Iron Bar is used to craft Iron Defender at level 10 Smithing with 1 Iron Bar. In smithing, Steel Bar is used to craft Steel Dagger at level 25 Smithing with 1 Steel Bar. In smithing, Steel Bar is used to craft Steel Defender at level 25 Smithing with 1 Steel Bar. In smithing, Mithril Bar is used to craft Mithril Dagger at level 35 Smithing with 1 Mithril Bar. In smithing, Mithril Bar is used to craft Mithril Defender at level 35 Smithing with 1 Mithril Bar.

The Copper Dagger sells to merchants for 15 GP. The Copper Sword sells to merchants for 29 GP. The Iron Dagger sells to merchants for 23 GP. The Iron Sword sells to merchants for 48 GP. The Steel Dagger sells to merchants for 73 GP. The Steel Sword sells to merchants for 131 GP. The Mithril Dagger sells to merchants for 94 GP. The Mithril Sword sells to merchants for 161 GP. The Adamant Dagger sells to merchants for 178 GP. The Adamant Sword sells to merchants for 307 GP. Consult our mining calculator to compare raw ore sale values against smelted bar profit margins.

Mining Ores and Production Values
ActionLevelXPTimeXP / hGP / hProducts & Inputs
Stone
13———
Clay
34———
Copper Ore
56———
Rune Essence
85———
Stone Debris
1025———
Iron Ore
1010———

Combat Drops

In combat, Golbin has combat level 1 and drops between 10 and 40 Gold Pieces. Golbin enemies utilize the Melee style and attack with an interval of 2400 milliseconds. Defeating a Golbin drops between 10 and 40 GP alongside guaranteed Bone items and occasional Stone equipment.

Another accessible combat area is Slime Forest with Easy difficulty. Green Slime monsters in Slime Forest possess combat level 12 and 50 max hitpoints. Each defeated Green Slime drops between 15 and 60 GP alongside Slime and rare weapon drops. Conquering the Hobgolbin Camp dungeon pits players against Golbin, Mind Golbin, Hobgolbin, and Ghelbak, the Hob Chief. Mind Golbin features combat level 2 and 20 max hitpoints utilizing the Magic style. Defeating Mind Golbin drops between 10 and 40 Gold Pieces in combat. Hobgolbin possesses combat level 12 and 70 max hitpoints utilizing the Melee style. Defeating Hobgolbin drops between 17 and 65 Gold Pieces in combat. Ghelbak, the Hob Chief possesses combat level 15 and 160 max hitpoints in the dungeon. Completing Hobgolbin Camp awards 100 GP and 1 Hobgolbin Chest that sells to merchants for 400 GP.

The Golbin Scout monster has combat level 1 and 20 max hitpoints. Defeating a Golbin Scout drops between 10 and 40 Gold Pieces. The Golbin Ambusher monster possesses combat level 4 and 40 max hitpoints. Defeating a Golbin Ambusher drops between 13 and 50 Gold Pieces. The Evil Plant monster features combat level 5 and 40 max hitpoints. Defeating an Evil Plant drops between 13 and 50 Gold Pieces. The Giant Chicken monster possesses combat level 7 and 50 max hitpoints. Defeating a Giant Chicken drops between 14 and 55 Gold Pieces. The Magic Cow monster features combat level 9 and 60 max hitpoints. Defeating a Magic Cow drops between 15 and 60 Gold Pieces.

The Red Slime monster has combat level 14 and 60 max hitpoints. Defeating a Red Slime drops between 17 and 65 Gold Pieces. The Blue Slime monster possesses combat level 16 and 70 max hitpoints. Defeating a Blue Slime drops between 18 and 70 Gold Pieces. The Black Slime monster has combat level 22 and 100 max hitpoints. Defeating a Black Slime drops between 23 and 90 Gold Pieces. The Rainbow Slime monster possesses combat level 28 and 140 max hitpoints. Defeating a Rainbow Slime drops between 28 and 110 Gold Pieces.

The Scarecrow monster has combat level 15 and 80 max hitpoints. Defeating a Scarecrow drops between 18 and 70 Gold Pieces. The Jack O Lantern monster possesses combat level 21 and 130 max hitpoints. Defeating a Jack O Lantern drops between 24 and 95 Gold Pieces. The Mangrove Strider monster has combat level 26 and 100 max hitpoints. Defeating a Mangrove Strider drops between 20 and 80 Gold Pieces. You can simulate monster kill times and drop values using our dedicated combat simulator tool.

Shop Upgrades

The shop offers bank upgrades such as +20 Bank Slots for Woodcutting requiring level 20. These skill bank upgrades cost 5,000 GP each at level 20 in Woodcutting, Fishing, and Mining. Combat storage upgrades offer +50 Bank Slots for 25,000 GP after clearing Hobgolbin Camp 10 times. Upgrading to a Copper Axe costs 2,000 GP and 25 Copper Bar ingots, requiring level 5 Woodcutting. Miners can purchase a Copper Pickaxe for 2,000 GP and 25 Copper Bar ingots at level 5 Mining. Purchasing a Copper Axe or Copper Pickaxe costs 2,000 GP and 25 Copper Bar items.

Essential Bank Slot Upgrades
UpgradeCategoryCostRequirementsEffect
Bank Slots1 GoldPiecesNone
Bank Slots5,000 GoldPieces
Level 20 Woodcutting
Bank Slots25,000 GoldPieces
Level 50 Woodcutting
Bank Slots5,000 GoldPieces
Level 20 Firemaking
Bank Slots25,000 GoldPieces
Level 50 Firemaking
Bank Slots5,000 GoldPieces
Level 20 Fishing

Wealth Tools

Check our live money making ranking to stay updated on the most profitable actions in the current game build. Consult the XP table to align your wealth generation goals with your broader skill leveling milestones. Read our beginners guide for overall early account direction and shop investment advice. Study our woodcutting guide to optimize tree chopping routes and lumber sales. Review our fishing guide to maximize raw catch revenues and cooking margins.

Sources

  • Steam Store & Developer Announcements (App 3218350 & Demo 5373510)
  • Melvor Idle 2 Demo Game Files (Build 26316041)
  • Melvor2 Extracted Skills & Economy Oracles
Data: Numbers from the Melvor Idle 2 game files, Demo build 26316041